#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Grants a condition to this actor when the player has stored resources.")] public class GrantConditionOnPlayerResourcesInfo : ITraitInfo { [FieldLoader.Require] [GrantedConditionReference] [Desc("Condition to grant.")] public readonly string Condition = null; [Desc("Enable condition when the amount of stored resources is greater than this.")] public readonly int Threshold = 0; public object Create(ActorInitializer init) { return new GrantConditionOnPlayerResources(this); } } public class GrantConditionOnPlayerResources : INotifyCreated, INotifyOwnerChanged, ITick { readonly GrantConditionOnPlayerResourcesInfo info; PlayerResources playerResources; ConditionManager conditionManager; int conditionToken = ConditionManager.InvalidConditionToken; public GrantConditionOnPlayerResources(GrantConditionOnPlayerResourcesInfo info) { this.info = info; } void INotifyCreated.Created(Actor self) { // Special case handling is required for the Player actor. // Created is called before Player.PlayerActor is assigned, // so we must query other player traits from self, knowing that // it refers to the same actor as self.Owner.PlayerActor var playerActor = self.Info.Name == "player" ? self : self.Owner.PlayerActor; playerResources = playerActor.Trait(); conditionManager = self.TraitOrDefault(); } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { playerResources = newOwner.PlayerActor.Trait(); } void ITick.Tick(Actor self) { if (string.IsNullOrEmpty(info.Condition) || conditionManager == null) return; var enabled = playerResources.Resources > info.Threshold; if (enabled && conditionToken == ConditionManager.InvalidConditionToken) conditionToken = conditionManager.GrantCondition(self, info.Condition); else if (!enabled && conditionToken != ConditionManager.InvalidConditionToken) conditionToken = conditionManager.RevokeCondition(self, conditionToken); } } }