using System; using System.Drawing; using System.Windows.Forms; using Ijw.DirectX; using OpenRa.FileFormats; namespace OpenRa.Game.Graphics { class Renderer { readonly GraphicsDevice device; Texture[] palettes; public Shader SpriteShader { get; private set; } /* note: shared shader params */ public Shader LineShader { get; private set; } public Shader RgbaSpriteShader { get; private set; } readonly SpriteHelper sh; readonly FontHelper fhDebug; public void BuildPalette(Map map) { palettes = Util.MakeArray(7, i => new HardwarePalette(this, map, 6 - i).Texture); } public void SetPalette(HardwarePalette hp) { SpriteShader.SetValue("Palette", hp.Texture); } public Renderer(Control host, Size resolution, bool windowed) { host.ClientSize = resolution; device = GraphicsDevice.Create(host, resolution.Width, resolution.Height, windowed, false); SpriteShader = new Shader(device, FileSystem.Open("sprite.fx")); SpriteShader.Quality = ShaderQuality.Low; LineShader = new Shader(device, FileSystem.Open("line.fx")); LineShader.Quality = ShaderQuality.High; RgbaSpriteShader = new Shader(device, FileSystem.Open("rgbasprite.fx")); RgbaSpriteShader.Quality = ShaderQuality.High; sh = new SpriteHelper(device); fhDebug = new FontHelper(device, "Tahoma", 10, false); } public GraphicsDevice Device { get { return device; } } public static float waterFrame = 0.0f; public void BeginFrame(float2 r1, float2 r2, float2 scroll) { device.Begin(); device.Clear(0, Surfaces.Color); SpriteShader.SetValue("Palette", palettes[(int)(waterFrame * palettes.Length) % palettes.Length]); SpriteShader.SetValue("Scroll", scroll); SpriteShader.SetValue("r1", r1); SpriteShader.SetValue("r2", r2); SpriteShader.Commit(); } public void EndFrame() { device.End(); device.Present(); } public void DrawBatch(FvfVertexBuffer vertices, IndexBuffer indices, Range vertexRange, Range indexRange, Texture texture, PrimitiveType type, Shader shader) where T : struct { shader.SetValue("DiffuseTexture", texture); shader.Commit(); vertices.Bind(0); indices.Bind(); device.DrawIndexedPrimitives(type, vertexRange, indexRange); } public void DrawBatch(FvfVertexBuffer vertices, IndexBuffer indices, int vertexPool, int numPrimitives, Texture texture, PrimitiveType type) where T : struct { SpriteShader.SetValue("DiffuseTexture", texture); SpriteShader.Commit(); vertices.Bind(0); indices.Bind(); device.DrawIndexedPrimitives(type, vertexPool, numPrimitives); } public void DrawText(string text, int2 pos, Color c) { sh.Begin(); fhDebug.Draw(sh, text, pos.X, pos.Y, c.ToArgb()); sh.End(); } public int2 MeasureText(string text) { return new int2(fhDebug.MeasureText(sh, text)); } public void DrawTexture(Texture t, int2 pos) { sh.Begin(); sh.SetTransform(1,1, pos.X, pos.Y); sh.Draw(t, 0, 0, 256,256, -1); sh.End(); } public Texture LoadTexture(string filename) { using (var stream = FileSystem.Open(filename)) return Texture.Create(stream, device); } } }