using System.Collections.Generic; using System; using System.Linq; namespace OpenRa.Game.Graphics { class Viewport { readonly float2 screenSize; float2 scrollPosition; readonly Renderer renderer; public float2 Location { get { return scrollPosition; } } public int Width { get { return (int)screenSize.X; } } public int Height { get { return (int)screenSize.Y; } } public Cursor cursor = Cursor.Move; SpriteRenderer cursorRenderer; int2 mousePos; float cursorFrame = 0f; readonly float2 scrollLowBounds, scrollHighBounds; public void Scroll(float2 delta) { scrollPosition = scrollPosition + delta;// (scrollPosition + delta).Constrain(scrollLowBounds, scrollHighBounds); } public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer) { this.screenSize = screenSize; // this.scrollLowBounds = Game.CellSize * mapStart; // this.scrollHighBounds = float2.Max( scrollLowBounds, Game.CellSize * mapEnd - ( screenSize /*- new float2( 128, 0 )*/ ) ); this.renderer = renderer; cursorRenderer = new SpriteRenderer(renderer, true); this.scrollPosition = Game.CellSize* mapStart; // this.scrollPosition = scrollLowBounds; } List regions = new List(); public void AddRegion(Region r) { regions.Add(r); } public void DrawRegions() { float2 r1 = new float2(2, -2) / screenSize; float2 r2 = new float2(-1, 1); renderer.BeginFrame(r1, r2, scrollPosition); foreach (Region region in regions) region.Draw(renderer); Game.chrome.Draw(); var c = (Game.worldRenderer.region.Contains(mousePos)) ? cursor : Cursor.Default; cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), 0); cursorRenderer.Flush(); renderer.EndFrame(); } public void Tick() { cursorFrame += 0.5f; } Region dragRegion = null; public void DispatchMouseInput(MouseInput mi) { if (mi.Event == MouseInputEvent.Move) mousePos = mi.Location; if (dragRegion != null) { dragRegion.HandleMouseInput( mi ); if (mi.Event == MouseInputEvent.Up) dragRegion = null; return; } if (mi.Event == MouseInputEvent.Move) foreach (var reg in regions.Where(r => r.AlwaysWantMovement)) reg.HandleMouseInput(mi); dragRegion = regions.FirstOrDefault(r => r.Contains(mi.Location) && r.HandleMouseInput(mi)); if (mi.Event != MouseInputEvent.Down) dragRegion = null; } public float2 ViewToWorld(MouseInput mi) { return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location); } } }