#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Linq; namespace OpenRA.Traits { public class PlayerResourcesInfo : ITraitInfo { public readonly int[] SelectableCash = { 2500, 5000, 10000, 20000 }; public readonly int DefaultCash = 5000; public object Create(ActorInitializer init) { return new PlayerResources(init.Self, this); } } public class PlayerResources : ITick, ISync { const float DisplayCashFracPerFrame = .07f; const int DisplayCashDeltaPerFrame = 37; readonly Player owner; public PlayerResources(Actor self, PlayerResourcesInfo info) { owner = self.Owner; Cash = self.World.LobbyInfo.GlobalSettings.StartingCash; } [Sync] public int Cash; [Sync] public int Resources; [Sync] public int ResourceCapacity; public int DisplayCash; public int DisplayResources; public int Earned; public int Spent; public bool CanGiveResources(int amount) { return Resources + amount <= ResourceCapacity; } public void GiveResources(int num) { Resources += num; Earned += num; if (Resources > ResourceCapacity) { Earned -= Resources - ResourceCapacity; Resources = ResourceCapacity; } } public bool TakeResources(int num) { if (Resources < num) return false; Resources -= num; Spent += num; return true; } public void GiveCash(int num) { if (Cash < int.MaxValue) { try { checked { Cash += num; } } catch (OverflowException) { Cash = int.MaxValue; } } if (Earned < int.MaxValue) { try { checked { Earned += num; } } catch (OverflowException) { Earned = int.MaxValue; } } } public bool TakeCash(int num) { if (Cash + Resources < num) return false; // Spend ore before cash Resources -= num; Spent += num; if (Resources < 0) { Cash += Resources; Resources = 0; } return true; } int nextCashTickTime = 0; public void Tick(Actor self) { if (nextCashTickTime > 0) nextCashTickTime--; ResourceCapacity = self.World.ActorsWithTrait() .Where(a => a.Actor.Owner == owner) .Sum(a => a.Trait.Capacity); if (Resources > ResourceCapacity) Resources = ResourceCapacity; var diff = Math.Abs(Cash - DisplayCash); var move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame), DisplayCashDeltaPerFrame), diff); if (DisplayCash < Cash) { DisplayCash += move; PlayCashTickUp(self); } else if (DisplayCash > Cash) { DisplayCash -= move; PlayCashTickDown(self); } diff = Math.Abs(Resources - DisplayResources); move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame), DisplayCashDeltaPerFrame), diff); if (DisplayResources < Resources) { DisplayResources += move; PlayCashTickUp(self); } else if (DisplayResources > Resources) { DisplayResources -= move; PlayCashTickDown(self); } } public void PlayCashTickUp(Actor self) { if (Game.Settings.Sound.CashTicks) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Faction.InternalName); } public void PlayCashTickDown(Actor self) { if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0) { Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickDown", self.Owner.Faction.InternalName); nextCashTickTime = 2; } } } }