Player: HackyAI@Omnius: Name: Omnius MinimumExcessPower: 60 BuildingQueues: Building, Upgrade UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft BuildingCommonNames: ConstructionYard: construction_yard Refinery: refinery Power: wind_trap VehiclesFactory: light_factory, heavy_factory, starport Production: light_factory, heavy_factory, barracks, starport Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: refinery: 4 barracks: 1 light_factory: 1 heavy_factory: 1 research_centre: 1 repair_pad: 1 outpost: 1 high_tech_factory: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: refinery: 20.1% barracks: 0.1% light_factory: 0.1% heavy_factory: 0.1% outpost: 0.1% high_tech_factory: 0.1% starport: 0.1% research_centre: 0.1% repair_pad: 0.1% medium_gun_turret: 8% large_gun_turret: 6% wind_trap: 10% upgrade.conyard: 0.1% upgrade.barracks: 0.1% upgrade.light: 0.1% upgrade.heavy: 0.1% upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% light_inf: 6% trooper: 5% medic: 1% fremen: 0.5% sardaukar: 1.5% saboteur: 0.5% harvester: 1% grenadier: 1% trike.starport: 5% quad.starport: 7.5% siege_tank.starport: 5% missile_tank.starport: 7.5% combat_tank_a.starport: 15% combat_tank_h.starport: 15% combat_tank_o.starport: 15% sonic_tank: 10% devastator: 10% deviator: 7.5% trike: 10% raider: 10% quad: 15% siege_tank: 10% missile_tank: 15% stealth_raider: 5% combat_tank_a: 100% combat_tank_h: 100% combat_tank_o: 100% UnitLimits: harvester: 8 carryall: 4 SquadSize: 8 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HackyAI@Vidius: Name: Vidious MinimumExcessPower: 60 BuildingQueues: Building, Upgrade UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft BuildingCommonNames: ConstructionYard: construction_yard Refinery: refinery Power: wind_trap VehiclesFactory: light_factory, heavy_factory, starport Production: light_factory, heavy_factory, barracks, starport Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: refinery: 4 barracks: 1 light_factory: 1 heavy_factory: 1 research_centre: 1 repair_pad: 1 outpost: 1 high_tech_factory: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: refinery: 20.1% barracks: 0.1% light_factory: 0.1% heavy_factory: 0.1% outpost: 0.1% high_tech_factory: 0.1% repair_pad: 0.1% starport: 0.1% palace: 0.1% medium_gun_turret: 5% large_gun_turret: 10% wind_trap: 12% upgrade.conyard: 0.1% upgrade.barracks: 0.1% upgrade.light: 0.1% upgrade.heavy: 0.1% upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% light_inf: 2% trooper: 2% medic: 0.5% fremen: 0.25% sardaukar: 1% saboteur: 0.5% grenadier: 1% harvester: 1% trike.starport: 7.5% quad.starport: 12.5% siege_tank.starport: 5% missile_tank.starport: 7.5% combat_tank_a.starport: 15% combat_tank_h.starport: 15% combat_tank_o.starport: 15% sonic_tank: 50% devastator: 40% deviator: 5% trike: 15% raider: 15% quad: 25% siege_tank: 10% missile_tank: 15% stealth_raider: 5% combat_tank_a: 100% combat_tank_h: 100% combat_tank_o: 100% UnitLimits: harvester: 8 carryall: 4 SquadSize: 6 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HackyAI@Gladius: Name: Gladius MinimumExcessPower: 60 BuildingQueues: Building, Upgrade UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft BuildingCommonNames: ConstructionYard: construction_yard Refinery: refinery Power: wind_trap VehiclesFactory: light_factory, heavy_factory, starport Production: light_factory, heavy_factory, barracks, starport Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: refinery: 4 barracks: 1 light_factory: 1 heavy_factory: 1 research_centre: 1 repair_pad: 1 outpost: 1 high_tech_factory: 1 palace: 1 upgrade.conyard: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: refinery: 20.1% barracks: 0.1% light_factory: 0.1% heavy_factory: 0.1% repair_pad: 0.1% outpost: 0.1% high_tech_factory: 0.1% research_centre: 0.1% palace: 0.1% medium_gun_turret: 4% large_gun_turret: 12% wind_trap: 10% upgrade.conyard: 0.1% upgrade.barracks: 0.1% upgrade.light: 0.1% upgrade.heavy: 0.1% upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% light_inf: 15% trooper: 13% medic: 2% fremen: 1% sardaukar: 3% saboteur: 1% grenadier: 2% harvester: 1% trike.starport: 5% quad.starport: 7.5% siege_tank.starport: 5% missile_tank.starport: 7.5% combat_tank_a.starport: 15% combat_tank_h.starport: 15% combat_tank_o.starport: 15% sonic_tank: 10% devastator: 10% deviator: 7.5% trike: 10% raider: 10% quad: 15% siege_tank: 10% missile_tank: 15% stealth_raider: 7.5% combat_tank_a: 100% combat_tank_h: 100% combat_tank_o: 100% UnitLimits: harvester: 8 carryall: 4 SquadSize: 10 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0