^ExistsInWorld: AppearsOnRadar: UpdatesPlayerStatistics: CombatDebugOverlay: GivesExperience: ScriptTriggers: UpgradeManager: Huntable: RenderDebugState: ^SpriteActor: BodyOrientation: QuantizeFacingsFromSequence: AutoSelectionSize: RenderSprites: ^GainsExperience: GainsExperience: Upgrades: 200: firepower, damage, speed, reload, inaccuracy, rank 400: firepower, damage, speed, reload, inaccuracy, rank 800: firepower, damage, speed, reload, inaccuracy, rank 1600: firepower, damage, speed, reload, inaccuracy, rank, eliteweapon, selfheal FirepowerMultiplier@EXPERIENCE: UpgradeTypes: firepower Modifier: 105, 110, 115, 125 DamageMultiplier@EXPERIENCE: UpgradeTypes: damage Modifier: 96, 92, 88, 80 SpeedMultiplier@EXPERIENCE: UpgradeTypes: speed Modifier: 105, 110, 115, 125 ReloadDelayMultiplier@EXPERIENCE: UpgradeTypes: reload Modifier: 96, 92, 88, 80 InaccuracyMultiplier@EXPERIENCE: UpgradeTypes: inaccuracy Modifier: 90, 80, 70, 50 SelfHealing@ELITE: Step: 2 Ticks: 125 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 WithRankDecoration: Image: rank Sequence: rank Palette: effect ReferencePoint: Bottom, Right UpgradeTypes: rank ZOffset: 256 UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 4 ^Vehicle: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor Mobile: UpgradeTypes: notmobile UpgradeMaxEnabledLevel: 0 Crushes: crate, spicebloom TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 ROT: 5 SelectionDecorations: Selectable: Bounds: 32,32 Targetable: TargetTypes: Ground, Vehicle, C4 Passenger: CargoType: Vehicle AttackMove: DrawLineToTarget: HiddenUnderFog: ActorLostNotification: Repairable: RepairBuildings: repair_pad Guard: Voice: Guard Guardable: WithFacingSpriteBody: Demolishable: TemporaryOwnerManager: MustBeDestroyed: Voiced: VoiceSet: VehicleVoice Carryable: CarryableUpgrades: notmobile WithDecorationCarryable: Image: pips Sequence: pickup-indicator Offset: -12, -12 ^Tank: Inherits: ^Vehicle Mobile: Crushes: crate, infantry, spicebloom ^Husk: Inherits@1: ^SpriteActor Health: HP: 75 Armor: Type: light HiddenUnderFog: Type: CenterPosition Tooltip: Name: Wreck AutoTargetIgnore: ScriptTriggers: WithFacingSpriteBody: ^VehicleHusk: Inherits: ^Husk Husk: AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune Burns: Interval: 4 Targetable: TargetTypes: Ground, Vehicle RequiresForceFire: yes DisabledOverlay: Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed ^AircraftHusk: Inherits: ^Husk WithShadow: FallsToEarth: Spins: False Moves: True Explosion: UnitExplodeLarge ^TowerHusk: Health: HP: 125 Armor: Type: concrete Husk: AppearsOnRadar: HiddenUnderFog: Burns: Interval: 2 Tooltip: Name: Destroyed Tower ScriptTriggers: ^Infantry: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor Health: Shape: Circle Radius: 96 Armor: Type: none RevealsShroud: Range: 3c768 Mobile: Crushes: crate, spicebloom SharesCell: true TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 80 Rough: 80 SelectionDecorations: Selectable: Bounds: 12,20,0,-4 Targetable: TargetTypes: Ground, Infantry QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: TakeCover: DamageModifiers: Prone50Percent: 50 DamageTriggers: TriggerProne WithDeathAnimation: DeathTypes: ExplosionDeath: 1 SoundDeath: 2 SmallExplosionDeath: 3 BulletDeath: 4 CrushedSequence: die-crushed AutoTarget: AttackMove: DrawLineToTarget: Passenger: CargoType: Infantry PipType: Green HiddenUnderFog: ActorLostNotification: Crushable: CrushSound: CRUSH1.WAV Guard: Voice: Guard Guardable: DetectCloaked: Range: 1c384 DeathSounds: DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath MustBeDestroyed: TerrainModifiesDamage: TerrainModifier: Rough: 80 Voiced: VoiceSet: InfantryVoice ^Plane: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor AppearsOnRadar: UseLocation: yes HiddenUnderFog: Type: CenterPosition AlwaysVisibleStances: None ActorLostNotification: AttackMove: DrawLineToTarget: WithFacingSpriteBody: WithShadow: ^Building: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor SelectionDecorations: Selectable: Priority: 2 RevealsShroud: VisibilityType: CenterPosition Targetable: TargetTypes: Ground, C4, Structure Building: Dimensions: 1,1 Footprint: x TerrainTypes: Rock, Concrete BuildSounds: BUILD1.WAV Adjacent: 3 GivesBuildableArea: Capturable: CaptureThreshold: 1.0 SoundOnDamageTransition: DamagedSounds: EXPLSML1.WAV DestroyedSounds: EXPLHG1.WAV WithSpriteBody: WithBuildingExplosion: Sequences: building, self_destruct, large_explosion RepairableBuilding: EmitInfantryOnSell: ActorTypes: light_inf MustBeDestroyed: RequiredForShortGame: true FrozenUnderFog: CaptureNotification: ActorLostNotification: Notification: BuildingLost ShakeOnDeath: Sellable: SellSounds: BUILD1.WAV Guardable: Range: 3c0 WithCrumbleOverlay: Demolishable: DamagedWithoutFoundation: ThrowsShrapnel: Weapons: Debris, Debris2, Debris3, Debris4 Pieces: 2, 5 Range: 1c512, 4c0 WithMakeAnimation: ^Defense: Inherits: ^Building WithSpriteTurret: AttackTurreted: AutoTarget: RenderRangeCircle: -GivesBuildableArea: -WithMakeAnimation: -WithSpriteBody: WithWallSpriteBody: LineBuildNode: Types: turret ThrowsShrapnel: Weapons: Debris, Debris3 Pieces: 2, 2 Range: 2c0, 4c0 MustBeDestroyed: RequiredForShortGame: false