crate: HiddenUnderFog: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Sand, Dune, Rock, SpiceSand GiveCashCrateAction@1: Amount: 750 SelectionShares: 25 UseCashTick: yes GiveCashCrateAction@2: Amount: 1000 SelectionShares: 50 UseCashTick: yes GiveCashCrateAction@3: Amount: 1500 SelectionShares: 25 UseCashTick: yes ExplodeCrateAction@1: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map LevelUpCrateAction: SelectionShares: 40 RevealMapCrateAction: SelectionShares: 2 Effect: reveal-map GiveUnitCrateAction@LightInfantry: SelectionShares: 15 Units: light_inf, light_inf, light_inf, light_inf, light_inf Prerequisites: techlevel.low, barracks GiveUnitCrateAction@Trooper: SelectionShares: 10 Units: trooper, trooper, trooper, trooper Prerequisites: techlevel.low, barracks, upgrade.barracks GiveUnitCrateAction@Engineer: SelectionShares: 10 Units: engineer Prerequisites: techlevel.low, barracks, upgrade.barracks GiveUnitCrateAction@Trike: SelectionShares: 25 Units: trike ValidFactions: atreides, harkonnen Prerequisites: techlevel.low, light_factory GiveUnitCrateAction@Raider: SelectionShares: 25 Units: raider ValidFactions: ordos Prerequisites: techlevel.low, light_factory GiveUnitCrateAction@Quad: SelectionShares: 20 Units: quad Prerequisites: techlevel.medium, light_factory, upgrade.light GiveUnitCrateAction@CombatA: SelectionShares: 15 Units: combat_tank_a ValidFactions: atreides Prerequisites: techlevel.low, heavy_factory GiveUnitCrateAction@CombatH: SelectionShares: 15 Units: combat_tank_h ValidFactions: harkonnen Prerequisites: techlevel.low, heavy_factory GiveUnitCrateAction@CombatO: SelectionShares: 15 Units: combat_tank_o ValidFactions: ordos Prerequisites: techlevel.low, heavy_factory GiveUnitCrateAction@SiegeTank: SelectionShares: 12 Units: siege_tank Prerequisites: techlevel.medium, heavy_factory, upgrade.heavy GiveUnitCrateAction@MissileTank: SelectionShares: 10 Units: missile_tank Prerequisites: techlevel.high, heavy_factory, research_centre GiveUnitCrateAction@StealthRaider: SelectionShares: 8 Units: stealth_raider ValidFactions: ordos Prerequisites: techlevel.medium, light_factory, upgrade.light, high_tech_factory GiveUnitCrateAction@Fremen: SelectionShares: 5 Units: fremen, fremen ValidFactions: atreides Prerequisites: techlevel.high, palace GiveUnitCrateAction@Sardaukar: SelectionShares: 5 Units: sardaukar, sardaukar, sardaukar ValidFactions: harkonnen Prerequisites: techlevel.high, palace GiveUnitCrateAction@Saboteur: SelectionShares: 5 Units: saboteur ValidFactions: ordos Prerequisites: techlevel.high, palace GiveUnitCrateAction@SonicTank: SelectionShares: 5 Units: sonic_tank ValidFactions: atreides Prerequisites: techlevel.high, research_centre GiveUnitCrateAction@Devast: SelectionShares: 5 Units: devastator ValidFactions: harkonnen Prerequisites: techlevel.high, research_centre GiveUnitCrateAction@DeviatorTank: SelectionShares: 5 Units: deviator ValidFactions: ordos Prerequisites: techlevel.high, research_centre GiveMcvCrateAction: SelectionShares: 0 NoBaseSelectionShares: 9001 Units: mcv QuantizeFacingsFromSequence: RenderSprites: Palette: effect WithCrateBody: Passenger: CustomSelectionSize: CustomBounds: 20,20 mpspawn: EditorOnlyTooltip: Name: (multiplayer player starting point) AlwaysVisible: Immobile: OccupiesSpace: false RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 waypoint: EditorOnlyTooltip: Name: (waypoint for scripted behavior) AlwaysVisible: Immobile: OccupiesSpace: false RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 ^carryall.colorpicker: Inherits: carryall Aircraft: InitialFacing: 104 RenderSprites: Image: carryall Palette: colorpicker camera: EditorOnlyTooltip: Name: (reveals area to owner) AlwaysVisible: RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 Immobile: OccupiesSpace: false Health: HP: 1000 RevealsShroud: Range: 6c768 Type: CenterPosition wormspawner: EditorOnlyTooltip: Name: (worm spawning location) AlwaysVisible: Immobile: OccupiesSpace: false RenderSpritesEditorOnly: WithSpriteBody: BodyOrientation: QuantizedFacings: 1 WormSpawner: upgrade.conyard: AlwaysVisible: Tooltip: Name: Construction Yard Upgrade Description: Unlocks new construction options Buildable: BuildPaletteOrder: 50 Prerequisites: construction_yard Queue: Upgrade BuildLimit: 1 Valued: Cost: 1000 CustomBuildTimeValue: Value: 590 RenderSprites: Image: conyard.harkonnen FactionImages: atreides: conyard.atreides ordos: conyard.ordos corrino: conyard.corrino ProvidesPrerequisite@upgradename: upgrade.barracks: AlwaysVisible: Tooltip: Name: Barracks Upgrade Description: Unlocks additional infantry Buildable: BuildPaletteOrder: 50 Prerequisites: barracks Queue: Upgrade BuildLimit: 1 Valued: Cost: 500 CustomBuildTimeValue: Value: 290 RenderSprites: Image: barracks.harkonnen FactionImages: atreides: barracks.atreides ordos: barracks.ordos mercenary: barracks.ordos smuggler: barracks.ordos ProvidesPrerequisite@upgradename: upgrade.light: AlwaysVisible: Tooltip: Name: Light Factory Upgrade Description: Unlocks additional light units Buildable: BuildPaletteOrder: 50 Prerequisites: light_factory Queue: Upgrade BuildLimit: 1 Valued: Cost: 400 CustomBuildTimeValue: Value: 215 RenderSprites: Image: light.harkonnen FactionImages: atreides: light.atreides ordos: light.ordos mercenary: light.ordos smuggler: light.ordos ProvidesPrerequisite@upgradename: upgrade.heavy: AlwaysVisible: Tooltip: Name: Heavy Factory Upgrade Description: Unlocks advanced technology and heavy weapons Buildable: BuildPaletteOrder: 50 Prerequisites: heavy_factory Queue: Upgrade BuildLimit: 1 Valued: Cost: 800 CustomBuildTimeValue: Value: 380 RenderSprites: Image: heavy.harkonnen FactionImages: atreides: heavy.atreides ordos: heavy.ordos mercenary: heavy.mercenary smuggler: heavy.ordos ProvidesPrerequisite@upgradename: upgrade.hightech: AlwaysVisible: Tooltip: Name: High Tech Factory Upgrade Description: Unlocks the Air Strike superweapon Buildable: BuildPaletteOrder: 50 Prerequisites: ~hightech.atreides, ~techlevel.superweapons Queue: Upgrade BuildLimit: 1 Valued: Cost: 1500 CustomBuildTimeValue: Value: 720 RenderSprites: Image: hightech.atreides ProvidesPrerequisite@upgradename: