Colt45: ReloadDelay: 5 Range: 7c0 Report: gun5.aud ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 50 ValidTargets: Barrel, Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piff ValidImpactTypes: Water ZSU-23: Burst: 2 BurstDelay: 5 ReloadDelay: 0 Range: 10c0 Report: aacanon3.aud ValidTargets: Air Projectile: Bullet Speed: 3c340 Blockable: false Warhead@1Dam: SpreadDamage Spread: 213 Damage: 12 ValidTargets: Air Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_explosion_air Vulcan: ReloadDelay: 30 Range: 6c0 Report: gun13.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam_1: SpreadDamage Spread: 128 Damage: 10 Versus: None: 200 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff_1: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@2Eff_1Water: CreateEffect Explosions: water_piffs ValidImpactTypes: Water Warhead@3Dam_2: SpreadDamage Spread: 128 Damage: 10 Delay: 2 Versus: None: 200 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@4Eff_2: CreateEffect Explosions: piffs InvalidImpactTypes: Water Delay: 2 Warhead@4Eff_2Water: CreateEffect Explosions: water_piffs ValidImpactTypes: Water Delay: 2 Warhead@5Dam_3: SpreadDamage Spread: 128 Damage: 10 Delay: 4 Versus: None: 200 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@6Eff_3: CreateEffect Explosions: piffs InvalidImpactTypes: Water Delay: 4 Warhead@6Eff_3Water: CreateEffect Explosions: water_piffs ValidImpactTypes: Water Delay: 4 Warhead@7Dam_4: SpreadDamage Spread: 128 Damage: 10 Delay: 6 Versus: None: 200 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@8Eff_4: CreateEffect Explosions: piffs InvalidImpactTypes: Water Delay: 6 Warhead@8Eff_4Water: CreateEffect Explosions: water_piffs ValidImpactTypes: Water Delay: 6 Warhead@9Dam_5: SpreadDamage Spread: 128 Damage: 10 Delay: 8 Versus: None: 200 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@10Eff_5: CreateEffect Explosions: piffs InvalidImpactTypes: Water Delay: 8 Warhead@10Eff_5Water: CreateEffect Explosions: water_piffs ValidImpactTypes: Water Delay: 8 Warhead@11Dam_6: SpreadDamage Spread: 128 Damage: 10 Delay: 10 Versus: None: 200 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@12Eff_6: CreateEffect Explosions: piffs InvalidImpactTypes: Water Delay: 10 Warhead@12Eff_6Water: CreateEffect Explosions: water_piffs ValidImpactTypes: Water Delay: 10 ChainGun: ReloadDelay: 10 Range: 5c0 MinRange: 0c768 Report: gun13.aud Projectile: Bullet Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 Versus: None: 120 Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidImpactTypes: Water ChainGun.Yak: ReloadDelay: 3 Range: 5c0 MinRange: 3c0 Report: gun13.aud Projectile: Bullet Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidImpactTypes: Water Pistol: ReloadDelay: 7 Range: 3c0 Report: gun27.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 1 Versus: Wood: 50 Light: 60 Heavy: 25 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piff InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piff ValidImpactTypes: Water M1Carbine: ReloadDelay: 20 Range: 5c0 Report: gun11.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 Versus: Wood: 25 Light: 30 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidImpactTypes: Water M60mg: ReloadDelay: 30 Range: 4c0 Report: pillbox1.aud Burst: 5 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 Versus: Wood: 10 Light: 30 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidImpactTypes: Water SilencedPPK: ReloadDelay: 80 Range: 2c512 Report: silppk.aud ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 150 ValidTargets: Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: water_piffs ValidImpactTypes: Water FLAK-23-AA: ReloadDelay: 10 Range: 8c0 Report: aacanon3.aud ValidTargets: Air Projectile: Bullet Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage Spread: 213 Damage: 20 ValidTargets: Air, Ground, Water Versus: None: 40 Wood: 10 Light: 60 Heavy: 10 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2EffAir: CreateEffect Explosions: small_explosion_air ValidImpactTypes: Air, AirHit FLAK-23-AG: ReloadDelay: 10 Range: 6c0 Report: aacanon3.aud ValidTargets: Ground, Water Projectile: Bullet Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage Spread: 213 Damage: 20 ValidTargets: Air, Ground, Water Versus: None: 40 Wood: 10 Light: 60 Heavy: 10 Concrete: 20 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosions: small_explosion InvalidImpactTypes: Air, AirHit Warhead@3EffWater: CreateEffect Explosions: small_splash ValidImpactTypes: Water Sniper: Report: gun5.aud ReloadDelay: 70 Range: 10c0 ValidTargets: Ground, Infantry InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 140 ValidTargets: Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath