NAPOWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 0 Prerequisites: ~structures.nod Valued: Cost: 300 Tooltip: Name: Nod Power Plant Description: Provides power for other structures. ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 88, 48, 2, -6 Health: HP: 750 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: 100 InfiltrateForPowerOutage: AffectedByPowerOutage: Targetable: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: PowerTooltip: DisabledOverlay: SelectionDecorations: VisualBounds: 88, 80, 2, -12 NAAPWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 5 Prerequisites: factory, ~structures.nod Valued: Cost: 600 Tooltip: Name: Advanced Power Plant Description: Provides twice as much power as\nthe normal Power Plant. ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: xxx xxx Dimensions: 2,3 Selectable: Bounds: 100, 54, 0, -4 Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: 200 InfiltrateForPowerOutage: AffectedByPowerOutage: Targetable: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: DisabledOverlay: PowerTooltip: SelectionDecorations: VisualBounds: 100, 74, 0, -12 NAHAND: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower, ~structures.nod Valued: Cost: 300 Tooltip: Name: Hand of Nod Description: Produces infantry. ProvidesPrerequisite: Prerequisite: barracks Building: Footprint: xxx xxx Dimensions: 3,2 Selectable: Bounds: 116, 60, 3, -6 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Exit@1: SpawnOffset: 384,768,0 ExitCell: 3,2 RallyPoint: Offset: 3,3 Palette: mouse IsPlayerPalette: false Production: Produces: Infantry PrimaryBuilding: ProductionBar: WithIdleOverlay@LIGHTS: Sequence: idle-lights WithProductionOverlay@LIGHT: Sequence: production-light Power: Amount: -20 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 116, 78, 3, -8 WithDecoration@primary: RequiresSelection: true Image: pips Sequence: tag-primary Palette: ra ReferencePoint: Top ZOffset: 256 UpgradeTypes: primary UpgradeMinEnabledLevel: 1 NAWEAP: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Nod War Factory Description: Produces vehicles. ProvidesPrerequisite: Prerequisite: factory Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: proc, ~structures.nod Building: Footprint: xxx= xxx= xxx= Dimensions: 4,3 Selectable: Bounds: 149, 80, -3, -10 Health: HP: 1000 RevealsShroud: Range: 4c0 RallyPoint: Offset: 4,1 Palette: mouse IsPlayerPalette: false Exit@1: SpawnOffset: -384,-384,0 ExitCell: 3,1 ExitDelay: 5 Production: Produces: Vehicle PrimaryBuilding: ProductionBar: WithIdleOverlay@ROOF: Sequence: idle-roof WithProductionDoorOverlay@DOOR: WithProductionOverlay@LIGHTS: Sequence: production-lights WithIdleOverlay@BIB: Sequence: bib Power: Amount: -30 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 149, 116, -3, -20 WithDecoration@primary: RequiresSelection: true Image: pips Sequence: tag-primary Palette: ra ReferencePoint: Top ZOffset: 256 UpgradeTypes: primary UpgradeMinEnabledLevel: 1 NAHPAD: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Helipad Description: Produces, rearms and\nrepairs helicopters. Buildable: BuildPaletteOrder: 60 Queue: Building Prerequisites: naradr, ~structures.nod Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 600 RevealsShroud: Range: 5c0 Exit@1: SpawnOffset: 0,-256,0 RallyPoint: Palette: mouse IsPlayerPalette: false Production: Produces: Air PrimaryBuilding: Reservable: RepairsUnits: ProductionBar: WithIdleOverlay@PLATFORM: Sequence: idle-platform WithIdleOverlay@LIGHTS: Sequence: idle-lights WithDeathAnimation@BIB: DeathSequence: dead-platform UseDeathTypeSuffix: false Power: Amount: -10 Selectable: Bounds: 78, 48, 0, -6 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 78, 54, 0, -8 WithDecoration@primary: RequiresSelection: true Image: pips Sequence: tag-primary Palette: ra ReferencePoint: Top ZOffset: 256 UpgradeTypes: primary UpgradeMinEnabledLevel: 1 NARADR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: proc, ~structures.nod Valued: Cost: 1000 Tooltip: Name: Nod Radar Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. ProvidesPrerequisite: Prerequisite: radar Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 96, 48, 0, -6 Health: HP: 800 Armor: Type: Wood RequiresPower: CanPowerDown: IndicatorPalette: mouse PowerupSpeech: EnablePower PowerdownSpeech: DisablePower ProvidesRadar: InfiltrateForExploration: DetectCloaked: Range: 10c0 RenderDetectionCircle: RevealsShroud: Range: 10c0 WithIdleOverlay@DISH: Sequence: idle-dish PauseOnLowPower: yes Targetable: TargetTypes: Ground, C4, SpyInfiltrate Power: Amount: -50 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 96, 72, 0, -12 NATECH: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 100 Prerequisites: naweap, naradr, ~structures.nod Valued: Cost: 2000 Tooltip: Name: Nod Tech Center Description: Provides access to advanced Nod technologies. ProvidesPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 86, 48, 0, -4 Health: HP: 500 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: -150 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 86, 58, 0, -4 NATMPL: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 200 Prerequisites: natech, ~structures.nod ProvidesPrerequisite@buildingname: Valued: Cost: 2000 Tooltip: Name: Temple of Nod Description: Provides access to advanced Nod technologies. Building: Adjacent: 3 Footprint: xxxx xxxx xxxx Dimensions: 4,3 Selectable: Bounds: 134, 120, 12, -12 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 6c0 Power: Amount: -200 WithIdleOverlay@LIGHTS: Sequence: idle-lights ProduceActorPower: Description: Hunter Seeker LongDesc: Releases a drone that will acquire and destroy an enemy target. Icon: hunterseeker Actors: hunter Type: HunterSeeker ChargeTime: 720 Production: Produces: HunterSeeker Exit@1: NASTLH: Inherits: ^Building Valued: Cost: 2500 Tooltip: Name: Stealth Generator Description: Generates a cloaking field\nto hide your forces from the enemy. Buildable: BuildPaletteOrder: 80 Prerequisites: proc, natech, ~structures.nod Queue: Building Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 6c0 WithIdleOverlay@pulse: Sequence: pulse PauseOnLowPower: true WithRangeCircle: Range: 12c0 Type: cloakgenerator Power: Amount: -350 RequiresPower: CanPowerDown: PowerupSpeech: EnablePower PowerdownSpeech: DisablePower IndicatorPalette: mouse UpgradeActorsNear: Upgrades: cloakgenerator Range: 12c0 EnableSound: cloak5.aud DisableSound: cloak5.aud AffectsParent: true Selectable: Bounds: 106, 48, 8, -6 SelectionDecorations: VisualBounds: 106, 60, 8, -15 NAWAST: Inherits: ^Building Valued: Cost: 1600 Tooltip: Name: Waste Refinery Description: Processes Veins\ninto useable resources. Buildable: BuildPaletteOrder: 110 Prerequisites: namisl, ~structures.nod Queue: Building BuildLimit: 1 Building: Footprint: =x= xx= =x= Dimensions: 3,3 Selectable: Bounds: 100, 60, 5, -5 Health: HP: 400 RevealsShroud: Range: 6c0 TiberianSunRefinery: DockAngle: 160 DockOffset: 2,1 StoresResources: PipColor: Red PipCount: 15 Capacity: 56 FreeActor: Actor: WEED SpawnOffset: 3,1 Facing: 160 WithIdleOverlay@GLOW: Sequence: idle-glow WithIdleOverlay@LIGHTS: Sequence: idle-lights WithIdleOverlay@BIB: Sequence: bib ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 100, 60, 5, -5 RenderSprites: