UnitExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_twlt ImpactSounds: expnew09.aud UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: medium_brnl ImpactSounds: expnew13.aud TiberiumExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Res: CreateResource AddsResourceType: Tiberium Size: 1,1 Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: expnew09.aud SmallDebris: ReloadDelay: 60 Range: 4c0 Report: Projectile: Bullet Speed: 50, 125 Angle: 91, 264 Image: dbrissm Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Shadow: true LargeDebris: ReloadDelay: 60 Range: 4c0 Report: Projectile: Bullet Speed: 50, 125 Angle: 91, 264 Image: dbrislg Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Shadow: true