#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; namespace OpenRA.Mods.Common.UtilityCommands { public class OutputResolvedRulesCommand : IUtilityCommand { string IUtilityCommand.Name { get { return "--resolved-rules"; } } bool IUtilityCommand.ValidateArguments(string[] args) { return args.Length == 2 || args.Length == 3; } [Desc("ACTOR [PATH/TO/MAP]", "Display the finalized, merged MiniYaml rules for the given actor. Input values are case-sensitive.")] void IUtilityCommand.Run(Utility utility, string[] args) { // HACK: The engine code assumes that Game.ModData is set. var modData = Game.ModData = utility.ModData; var key = args[1]; var result = Utilities.GetTopLevelNodeByKey(modData, key, manifest => manifest.Rules, map => map.RuleDefinitions, args.Length == 3 ? args[2] : null); if (result == null) { Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", key); Environment.Exit(1); } Console.WriteLine(result.Value.Nodes.WriteToString()); } } }