using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRA.Traits.Render { class HiddenUnderFogInfo : ITraitInfo { public object Create(Actor self) { return new HiddenUnderFog(self); } } class HiddenUnderFog : IRenderModifier { Shroud shroud; public HiddenUnderFog(Actor self) { shroud = self.World.WorldActor.traits.Get(); } public IEnumerable ModifyRender(Actor self, IEnumerable r) { if (self.Owner == self.World.LocalPlayer || shroud.visibleCells[self.Location.X, self.Location.Y] > 0) return r; return new Renderable[] { }; } } }