GACNST: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx xxx Dimensions: 3,3 Buildable: Queue: Building BuildPaletteOrder: 1000 Owner: None Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 5 Bib: Production: Produces: Building,Defense Valued: Cost: 2500 Tooltip: Name: Construction Yard Description: Builds base structures. Icon: facticon CustomSellValue: Value: 2500 BaseBuilding: Transforms: IntoActor: mcv Offset:1,1 Facing: 96 ProductionBar: -Sellable: GAPOWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 0 Owner: gdi Hotkey: p Valued: Cost: 300 Tooltip: Name: GDI Power Plant Description: Provides power for other structures Icon: powricon ProvidesCustomPrerequisite: Prerequisite: anypower Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Health: HP: 750 Armor: Type: Wood RevealsShroud: Range: 4 Bib: GAPILE: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower Owner: gdi Hotkey: b Valued: Cost: 300 Tooltip: Name: GDI Barracks Description: Produces infantry Icon: brrkicon Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 Bib: # RallyPoint: #TODO: setup sequences Exit@1: SpawnOffset: -64,64,0 ExitCell: 0,2 Production: Produces: Infantry PrimaryBuilding: IronCurtainable: ProductionBar: GAWEAP: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: GDI War Factory Icon: weapicon Description: Assembly point for\nvehicle reinforcements # ProvidesCustomPrerequisite: # Prerequisite: VehicleProduction Buildable: Queue: Building BuildPaletteOrder: 50 Owner: gdi Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Health: HP: 1000 RevealsShroud: Range: 4 Bib: -RenderBuilding: RenderBuildingWarFactory: # RallyPoint: # TODO: setup sequences Exit@1: SpawnOffset: -8,-8 ExitCell: 0,2 Production: Produces: Vehicle ProductionBar: GASAND: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: gacnst Owner: gdi Hotkey: b SoundOnDamageTransition: DamagedSound: sandbag1.aud DestroyedSound: sandbag1.aud Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbags Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Icon: sbagicon Health: HP: 250 Armor: Type: Light GATICK: Inherits: ^Building Valued: Cost: 800 -AcceptsSupplies: Tooltip: Name: Deployed Tick Tank Building: Footprint: x Dimensions: 1,1 -GivesBuildableArea: Health: HP: 350 Armor: Type: Concrete RevealsShroud: Range: 5 Turreted: ROT: 6 InitialFacing: 128 Armament: Weapon: 90mm AttackTurreted: AutoTarget: RenderRangeCircle: DrawLineToTarget: RenderBuilding: RenderVoxels: Image: ttnk WithVoxelBarrel: # TODO: offsets WithVoxelTurret: # TODO: offsets Transforms: IntoActor: ttnk Offset: 1,1 # TODO Facing: 96 # TODO TransformSounds: # TODO NoTransformSounds: # TODO GAICBM: # TODO: does not launch anything yet Inherits: ^Building Valued: Cost: 800 -AcceptsSupplies: Tooltip: Name: Deployed ICBM Building: Footprint: _ x # TODO Dimensions: 1,2 # TODO -GivesBuildableArea: Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 5 Transforms: IntoActor: icbm Offset: 1,1 # TODO Facing: 96 # TODO TransformSounds: # TODO NoTransformSounds: # TODO GADPSA: Inherits: ^Building Valued: Cost: 950 -AcceptsSupplies: Tooltip: Name: Deployed Sensor Array Building: Footprint: _ x # TODO Dimensions: 1,2 # TODO -GivesBuildableArea: Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 8 Transforms: IntoActor: lpst Offset: 1,1 # TODO Facing: 96 # TODO TransformSounds: # TODO NoTransformSounds: # TODO RenderDetectionCircle: DetectCloaked: Range: 6 GAARTY: Inherits: ^Building Valued: Cost: 975 -AcceptsSupplies: Tooltip: Name: Deployed Artillery Building: Footprint: x Dimensions: 1,1 -GivesBuildableArea: Health: HP: 300 Armor: Type: Light RevealsShroud: Range: 9 Selectable: Voice: Vehicle Turreted: ROT: 5 InitialFacing: 128 Armament: Weapon: 155mm AttackTurreted: AutoTarget: RenderRangeCircle: DrawLineToTarget: RenderBuilding: RenderVoxels: Image: art2 WithVoxelBarrel: # TODO: offsets WithVoxelTurret: # TODO: offsets Transforms: IntoActor: art2 Offset: 1,1 # TODO Facing: 96 # TODO TransformSounds: # TODO NoTransformSounds: # TODO GASPOT: # TODO: has moving spotlights Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 10 Owner: gdi, nod Valued: Cost: 300 Tooltip: Name: Light Tower Icon: spoticon Building: Power: -10 Footprint: x Dimensions: 1,1 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4 Bib: RenderDetectionCircle: DetectCloaked: Range: 3 GAHPAD: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Helipad Icon: heliicon Description: Produces, rearms and\nrepairs helicopters Buildable: BuildPaletteOrder: 60 # Prerequisites: garadr Owner: gdi Queue: Building Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Health: HP: 600 RevealsShroud: Range: 5 Exit@1: SpawnOffset: 0,-6 Production: Produces: Air BelowUnits: Reservable: RepairsUnits: # RallyPoint: ProductionBar: -RenderBuilding: RenderBuildingWarFactory: # TODO: workaround # custom prerequisites: ANYPOWER: Tooltip: Name: Power Plant Description: Power Plant BARRACKS: Tooltip: Name: Infantry Production Description: Infantry Production