#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Support; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA { public class Actor { public readonly ActorInfo Info; public readonly World World; public readonly uint ActorID; public int2 Location { get { return Trait().TopLeft; } } public float2 CenterLocation { get { return Trait().PxPosition; } } [Sync] public Player Owner; private IActivity currentActivity; public Group Group; internal Actor(World world, string name, TypeDictionary initDict ) { var init = new ActorInitializer( this, initDict ); World = world; ActorID = world.NextAID(); if( initDict.Contains() ) Owner = init.Get(); if (name != null) { if (!Rules.Info.ContainsKey(name.ToLowerInvariant())) throw new NotImplementedException("No rules definition for unit {0}".F(name.ToLowerInvariant())); Info = Rules.Info[name.ToLowerInvariant()]; foreach (var trait in Info.TraitsInConstructOrder()) AddTrait(trait.Create(init)); } Size = Lazy.New(() => { var si = Info.Traits.GetOrDefault(); if (si != null && si.Bounds != null) return new float2(si.Bounds[0], si.Bounds[1]); // auto size from render var firstSprite = TraitsImplementing().SelectMany(x => x.Render(this)).FirstOrDefault(); if (firstSprite.Sprite == null) return float2.Zero; return firstSprite.Sprite.size * firstSprite.Scale; }); } public void Tick() { if (currentActivity == null) foreach (var ni in TraitsImplementing()) ni.TickIdle(this); currentActivity = Util.RunActivity( this, currentActivity ); } public bool IsIdle { get { return currentActivity == null; } } OpenRA.FileFormats.Lazy Size; public IEnumerable Render() { var mods = TraitsImplementing(); var sprites = TraitsImplementing().SelectMany(x => x.Render(this)); return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m)); } public RectangleF GetBounds(bool useAltitude) { var size = Size.Value; var loc = CenterLocation - 0.5f * size; var si = Info.Traits.GetOrDefault(); if (si != null && si.Bounds != null && si.Bounds.Length > 2) loc += new float2(si.Bounds[2], si.Bounds[3]); if (useAltitude) { var move = TraitOrDefault(); if (move != null) loc -= new float2(0, move.Altitude); } return new RectangleF(loc.X, loc.Y, size.X, size.Y); } public bool IsInWorld { get; internal set; } public void QueueActivity( bool queued, IActivity nextActivity ) { if( !queued ) CancelActivity(); QueueActivity( nextActivity ); } public void QueueActivity( IActivity nextActivity ) { if( currentActivity == null ) currentActivity = nextActivity; else currentActivity.Queue( nextActivity ); } public void CancelActivity() { if( currentActivity != null ) currentActivity.Cancel( this ); } public IActivity GetCurrentActivity() { return currentActivity; } public override int GetHashCode() { return (int)ActorID; } public override bool Equals( object obj ) { var o = obj as Actor; return ( o != null && o.ActorID == ActorID ); } public override string ToString() { return "{0} {1}{2}".F( Info.Name, ActorID, IsInWorld ? "" : " (not in world)" ); } public T Trait() { return World.traitDict.Get( this ); } public T TraitOrDefault() { return World.traitDict.GetOrDefault( this ); } public IEnumerable TraitsImplementing() { return World.traitDict.WithInterface( this ); } public bool HasTrait() { return World.traitDict.Contains( this ); } public void AddTrait( object trait ) { World.traitDict.AddTrait( this, trait ); } public bool Destroyed { get; private set; } public void Destroy() { World.AddFrameEndTask( w => { if (Destroyed) return; World.Remove( this ); World.traitDict.RemoveActor( this ); Destroyed = true; } ); } // todo: move elsewhere. public void ChangeOwner(Player newOwner) { World.AddFrameEndTask(w => { // momentarily remove from world so the ownership queries don't get confused w.Remove(this); Owner = newOwner; w.Add(this); }); } } }