#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Xml; using OpenRA.FileFormats; using System.Collections.Generic; namespace OpenRA.Graphics { public class Sequence { readonly Sprite[] sprites; readonly int start, length, facings, tick; public readonly string Name; public int Start { get { return start; } } public int End { get { return start + length; } } public int Length { get { return length; } } public int Facings { get { return facings; } } public int Tick { get { return tick; } } string srcOverride; public Sequence(string unit, string name, MiniYaml info) { srcOverride = info.Value; Name = name; var d = info.NodesDict; sprites = SpriteSheetBuilder.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride ); start = int.Parse(d["Start"].Value); if (!d.ContainsKey("Length")) length = 1; else if (d["Length"].Value == "*") length = sprites.Length - Start; else length = int.Parse(d["Length"].Value); if(d.ContainsKey("Facings")) facings = int.Parse(d["Facings"].Value); else facings = 1; if(d.ContainsKey("Tick")) tick = int.Parse(d["Tick"].Value); else tick = 40; } public MiniYaml Save() { var root = new List(); root.Add(new MiniYamlNode("Start", start.ToString())); if (length > 1 && (start != 0 || length != sprites.Length - start)) root.Add(new MiniYamlNode("Length", length.ToString())); else if (length > 1 && length == sprites.Length - start) root.Add(new MiniYamlNode("Length", "*")); if (facings > 1) root.Add(new MiniYamlNode("Facings", facings.ToString())); if (tick != 40) root.Add(new MiniYamlNode("Tick", tick.ToString())); return new MiniYaml(srcOverride, root); } public Sprite GetSprite( int frame ) { return GetSprite( frame, 0 ); } public Sprite GetSprite(int frame, int facing) { var f = Traits.Util.QuantizeFacing( facing, facings ); return sprites[ (f * length) + ( frame % length ) + start ]; } } }