#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.RA.Buildings { class Sell : IActivity { IActivity NextActivity { get; set; } bool started; int framesRemaining; void DoSell(Actor self) { var h = self.TraitOrDefault(); var bi = self.Info.Traits.Get(); var pr = self.Owner.PlayerActor.Trait(); var csv = self.Info.Traits.GetOrDefault(); var cost = csv != null ? csv.Value : self.Info.Traits.Get().Cost; var refund = (cost * bi.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP)); pr.GiveCash(refund); foreach (var ns in self.TraitsImplementing()) ns.Sold(self); self.Destroy(); } public IActivity Tick(Actor self) { if( !started ) { framesRemaining = self.Trait().anim.HasSequence("make") ? self.Trait().anim.GetSequence( "make" ).Length : 0; foreach( var ns in self.TraitsImplementing() ) ns.Selling( self ); started = true; } else if( framesRemaining <= 0 ) DoSell( self ); else --framesRemaining; return this; } public void Cancel(Actor self) { /* never gonna give you up.. */ } public void Queue( IActivity activity ) { if( NextActivity != null ) NextActivity.Queue( activity ); else NextActivity = activity; } public IEnumerable GetCurrentPath() { yield break; } } }