APC: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Valued: Cost: 800 Tooltip: Name: Amphibious APC Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~gaweap, gapile Description: Armored infantry transport.\nCan move on water.\n Unarmed Mobile: TurnSpeed: 5 Speed: 113 TerrainSpeeds: Water: 80 RequiresCondition: !empdisable && !loading Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Turreted: TurnSpeed: 10 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Unload LoadingCondition: loading EjectOnDeath: true GrantConditionOnTerrain: Condition: inwater TerrainTypes: Water WithVoxelBody: RequiresCondition: !inwater WithVoxelBody@water: Sequence: water RequiresCondition: inwater LeavesTrails: Image: wake Palette: effect TerrainTypes: Water StationaryInterval: 18 MovingInterval: 6 HVR: Inherits: ^Vehicle Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Valued: Cost: 900 Tooltip: Name: Hover MLRS Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: ~gaweap, garadr Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Mobile: Speed: 99 TerrainSpeeds: Clear: 100 Road: 100 Bridge: 100 Rail: 100 DirtRoad: 100 Rough: 100 Water: 100 Tiberium: 100 BlueTiberium: 100 Veins: 100 Health: HP: 230 Armor: Type: Wood RevealsShroud: Range: 7c0 MaxHeightDelta: 3 Armament: Weapon: HoverMissile LocalOffset: 0,171,384, 0,-171,384 Turreted: TurnSpeed: 7 Offset: -128,0,85 AttackTurreted: Voice: Attack AutoTarget: WithVoxelTurret: Hovers: LeavesTrails: Image: wake Palette: effect TerrainTypes: Water TrailWhileStationary: True StationaryInterval: 18 MovingInterval: 6 -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: SMECH: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Valued: Cost: 500 Tooltip: Name: Wolverine Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~gaweap Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Mobile: TurnSpeed: 5 Speed: 99 Health: HP: 175 Armor: Type: Light RevealsShroud: Range: 6c0 MaxHeightDelta: 3 AttackFrontal: Voice: Attack AutoTarget: Armament: Weapon: AssaultCannon Voiced: VoiceSet: Mech QuantizeFacingsFromSequence: Sequence: stand WithFacingSpriteBody: Sequence: stand WithAttackAnimation: AttackSequence: shoot WithMoveAnimation: MoveSequence: run Selectable: Bounds: 20, 32, 0, -8 -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: MMCH: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Valued: Cost: 800 Tooltip: Name: Titan Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~gaweap Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 5 Speed: 56 Crushes: wall, crate, infantry Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8c0 MaxHeightDelta: 3 BodyOrientation: QuantizedFacings: 32 UseClassicPerspectiveFudge: False WithInfantryBody: Turreted: TurnSpeed: 5 AttackTurreted: Voice: Attack WithSpriteTurret: Recoils: false Armament: Weapon: 120mm MuzzleSequence: muzzle Recoil: 128 RecoilRecovery: 32 LocalOffset: 640, 192, 832 WithMuzzleOverlay: RenderVoxels: WithVoxelBarrel: LocalOffset: -64, 64, 256 AutoTarget: Selectable: Bounds: 30, 42, 0, -8 Carryable: LocalOffset: 0, 0, 408 HMEC: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Valued: Cost: 3000 Tooltip: Name: Mammoth Mk. II Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: ~gaweap, gatech BuildLimit: 1 Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built. Mobile: TurnSpeed: 3 Speed: 42 Crushes: wall, crate, infantry Health: HP: 800 SelfHealing: Armor: Type: Heavy RevealsShroud: Range: 8c0 MaxHeightDelta: 3 AttackFrontal: Voice: Attack AutoTarget: Armament@MISSILES: Weapon: MammothTusk LocalOffset: -172,-260,854, -172,260,854 Armament@RAILGUN: Weapon: MechRailgun LocalOffset: 260,-220,728, 260,220,728 -WithVoxelBody: WithVoxelWalkerBody: TickRate: 1 Selectable: Bounds: 40, 40, 0, -8 Carryable: LocalOffset: 0, 0, 360 SONIC: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@EXPERIENCE: ^GainsExperience Valued: Cost: 1300 Tooltip: Name: Disruptor Buildable: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: ~gaweap, gatech Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Targetable: TargetTypes: Ground, Vehicle, Repair, Disruptor Mobile: TurnSpeed: 4 Speed: 56 Crushes: wall, crate, infantry Health: HP: 500 Armor: Type: Heavy RevealsShroud: Range: 7c0 MaxHeightDelta: 3 Armament: Weapon: SonicZap LocalOffset: -50,0,410 AttackTurreted: Voice: Attack Turreted: TurnSpeed: 5 Offset: -170,0,0 AutoTarget: WithVoxelTurret: