90mm: ReloadDelay: 50 Range: 6c768 Report: 120mmf.aud Projectile: Bullet Speed: 682 Image: 120mm Shadow: true LaunchAngle: 75 Palette: ra Warhead@1Dam: SpreadDamage Spread: 128 Damage: 36 Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: small_clsn ImpactSounds: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: SmallCrater InvalidTargets: Vehicle, Building, Wall 120mm: ReloadDelay: 80 Range: 6c768 Report: 120mmf.aud Projectile: Bullet Speed: 1c512 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 70 Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: medium_clsn ImpactSounds: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall 120mmx: ReloadDelay: 80 Range: 6c768 Report: 120mmf.aud Burst: 2 BurstDelay: 5 Projectile: Bullet Speed: 682 Image: 120mm Shadow: true LaunchAngle: 62 Palette: ra Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: medium_clsn ImpactSounds: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall 155mm: ReloadDelay: 110 Range: 18c0 Report: 120mmf.aud Projectile: Bullet Speed: 170 Image: 120mm LaunchAngle: 165 Shadow: true Blockable: false Palette: ra MinRange: 5c0 Warhead@1Dam: SpreadDamage Spread: 298 Damage: 150 Versus: None: 100 Wood: 85 Light: 68 Heavy: 35 Concrete: 35 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ExplosionPalette: effectalpha75 ImpactSounds: expnew06.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash2.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall Grenade: ReloadDelay: 60 Range: 4c512 Projectile: Bullet Speed: 160 Blockable: true Shadow: true LaunchAngle: 60 Inaccuracy: 0 Image: DISCUS BounceCount: 2 Warhead@1Dam: SpreadDamage Spread: 192 Damage: 40 Versus: None: 100 Wood: 85 Light: 70 Heavy: 35 Concrete: 28 DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_grey_explosion ImpactSounds: expnew13.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall RPGTower: ReloadDelay: 80 Range: 8c0 Report: glnch4.aud Projectile: Bullet Speed: 384 Blockable: false Shadow: true LaunchAngle: 62 Image: canister Palette: player Warhead@1Dam: SpreadDamage Spread: 128 Damage: 110 Versus: None: 30 Wood: 75 Light: 90 Heavy: 100 Concrete: 70 DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_clsn ImpactSounds: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash2.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall