FireballLauncher: ReloadDelay: 50 Range: 4c256 Report: flamtnk1.aud Projectile: Bullet Speed: 64 Image: FLAMEALL Inaccuracy: 384 Burst: 5 BurstDelay: 5 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 25 Versus: None: 600 Wood: 148 Light: 59 Heavy: 6 Concrete: 2 DamageTypes: Prone100Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: SmallScorch InvalidTargets: Vehicle, Building, Wall Bomb: ReloadDelay: 60 Burst: 5 BurstDelay: 5 Range: 2c0 Projectile: GravityBomb Speed: 170 Image: 120mm Shadow: true Palette: ra Warhead@1Dam: SpreadDamage Spread: 298 Damage: 160 Versus: None: 200 Wood: 90 Light: 75 Heavy: 32 Concrete: 100 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ExplosionPalette: effectalpha75 ImpactSounds: expnew09.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Vehicle, Building, Wall FiendShard: ReloadDelay: 30 Burst: 3 Range: 5c0 Report: fiend2.aud Projectile: Bullet Speed: 213 Image: CRYSTAL4 Inaccuracy: 512 Shadow: true LaunchAngle: 60 Palette: greentiberium Warhead@1Dam: SpreadDamage Damage: 35 Versus: Light: 60 Heavy: 40 Concrete: 20 DamageTypes: Prone100Percent, TriggerProne, BulletDeath Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water SlimeAttack: ReloadDelay: 80 Range: 1c384 Report: vicer1.aud Projectile: InstantHit Warhead@1Dam: SpreadDamage Damage: 100 Versus: Light: 60 Heavy: 40 Concrete: 20 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath Veins: ReloadDelay: 16 Warhead@Damage: SpreadDamage Spread: 42 Damage: 5 DamageTypes: BulletDeath Warhead@Effect: CreateEffect Explosions: veins ExplosionPalette: player