#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.FileFormats; using OpenRA.GameRules; namespace OpenRA { static class Smudge { const int firstScorch = 19; const int firstCrater = 25; const int framesPerCrater = 5; public static void AddSmudge(this Map map, bool isCrater, int x, int y) { var smudge = map.MapTiles[x, y].smudge; if (smudge == 0) map.MapTiles[x, y].smudge = (byte) (isCrater ? (firstCrater + framesPerCrater * ChooseSmudge()) : (firstScorch + ChooseSmudge())); if (smudge < firstCrater || !isCrater) return; /* bib or scorch; don't change */ /* deepen the crater */ var amount = (smudge - firstCrater) % framesPerCrater; if (amount < framesPerCrater - 1) map.MapTiles[x, y].smudge++; } public static void AddSmudge(this Map map, int2 targetTile, WarheadInfo warhead) { switch (warhead.Explosion) /* todo: push the scorch/crater behavior into data */ { case 4: case 5: map.AddSmudge(true, targetTile.X, targetTile.Y); break; case 3: case 6: map.AddSmudge(false, targetTile.X, targetTile.Y); break; } } static int lastSmudge = 0; static int ChooseSmudge() { lastSmudge = (lastSmudge + 1) % 6; return lastSmudge; } } }