############################# INSTRUCTIONS ############################# # # to compile, run: # make # # to compile with development tools, run: # make all # # to check the official mods for erroneous yaml files, run: # make test # # to generate documentation aimed at modders, run: # make docs # # to install, run: # make [prefix=/foo] [bindir=/bar/bin] install # # to install with development tools, run: # make [prefix=/foo] [bindir=/bar/bin] install-all # # to install Linux startup scripts, desktop files and icons: # make install-linux-shortcuts # # to uninstall, run: # make uninstall # # for help, run: # make help # # to start the game, run: # openra ############################## TOOLCHAIN ############################### # CSC = dmcs CSFLAGS = -nologo -warn:4 -debug:full -optimize- -codepage:utf8 -unsafe -warnaserror DEFINE = DEBUG;TRACE COMMON_LIBS = System.dll System.Core.dll System.Data.dll System.Data.DataSetExtensions.dll System.Drawing.dll System.Xml.dll thirdparty/ICSharpCode.SharpZipLib.dll thirdparty/FuzzyLogicLibrary.dll thirdparty/Mono.Nat.dll thirdparty/MaxMind.Db.dll thirdparty/MaxMind.GeoIP2.dll thirdparty/Eluant.dll ######################### UTILITIES/SETTINGS ########################### # # install locations prefix ?= /usr/local datarootdir ?= $(prefix)/share datadir ?= $(datarootdir) bindir ?= $(prefix)/bin libdir ?= $(prefix)/lib gameinstalldir ?= $(libdir)/openra BIN_INSTALL_DIR = $(DESTDIR)$(bindir) DATA_INSTALL_DIR = $(DESTDIR)$(gameinstalldir) # install tools RM = rm RM_R = $(RM) -r RM_F = $(RM) -f RM_RF = $(RM) -rf CP = cp CP_R = $(CP) -r INSTALL = install INSTALL_DIR = $(INSTALL) -d INSTALL_PROGRAM = $(INSTALL) -m755 INSTALL_DATA = $(INSTALL) -m644 # program targets CORE = rsdl2 rnull game utility ralint TOOLS = editor tsbuild crashdialog VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || echo git-`git rev-parse --short HEAD`) ######################## PROGRAM TARGET RULES ########################## # # Core binaries game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs') game_TARGET = OpenRA.Game.exe game_KIND = winexe game_LIBS = $(COMMON_LIBS) $(game_DEPS) thirdparty/SDL2-CS.dll thirdparty/SharpFont.dll game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico PROGRAMS += game game: $(game_TARGET) # Renderer dlls rsdl2_SRCS := $(shell find OpenRA.Renderer.Sdl2/ -iname '*.cs') rsdl2_TARGET = OpenRA.Renderer.Sdl2.dll rsdl2_KIND = library rsdl2_DEPS = $(game_TARGET) rsdl2_LIBS = $(COMMON_LIBS) thirdparty/SDL2-CS.dll $(rsdl2_DEPS) rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs') rnull_TARGET = OpenRA.Renderer.Null.dll rnull_KIND = library rnull_DEPS = $(game_TARGET) rnull_LIBS = $(COMMON_LIBS) $(rnull_DEPS) PROGRAMS += rsdl2 rnull renderers: $(rsdl2_TARGET) $(rnull_TARGET) # Mods Common mod_common_SRCS := $(shell find OpenRA.Mods.Common/ -iname '*.cs') mod_common_TARGET = mods/common/OpenRA.Mods.Common.dll mod_common_KIND = library mod_common_DEPS = $(game_TARGET) mod_common_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) PROGRAMS += mod_common mod_common: $(mod_common_TARGET) ##### Official Mods ##### STD_MOD_LIBS = $(game_TARGET) STD_MOD_DEPS = $(STD_MOD_LIBS) $(ralint_TARGET) # Red Alert mod_ra_SRCS := $(shell find OpenRA.Mods.RA/ -iname '*.cs') mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll mod_ra_KIND = library mod_ra_DEPS = $(STD_MOD_DEPS) $(mod_common_TARGET) mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_common_TARGET) PROGRAMS += mod_ra mod_ra: $(mod_ra_TARGET) # Command and Conquer mod_cnc_SRCS := $(shell find OpenRA.Mods.Cnc/ -iname '*.cs') mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll mod_cnc_KIND = library mod_cnc_DEPS = $(STD_MOD_DEPS) $(mod_common_TARGET) $(mod_ra_TARGET) mod_cnc_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_common_TARGET) $(mod_ra_TARGET) PROGRAMS += mod_cnc mod_cnc: $(mod_cnc_TARGET) # Dune 2000 mod_d2k_SRCS := $(shell find OpenRA.Mods.D2k/ -iname '*.cs') mod_d2k_TARGET = mods/d2k/OpenRA.Mods.D2k.dll mod_d2k_KIND = library mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_common_TARGET) $(mod_ra_TARGET) $(mod_cnc_TARGET) mod_d2k_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_common_TARGET) $(mod_ra_TARGET) PROGRAMS += mod_d2k mod_d2k: $(mod_d2k_TARGET) # Tiberian Sun mod_ts_SRCS := $(shell find OpenRA.Mods.TS/ -iname '*.cs') mod_ts_TARGET = mods/ts/OpenRA.Mods.TS.dll mod_ts_KIND = library mod_ts_DEPS = $(STD_MOD_DEPS) $(mod_common_TARGET) $(mod_ra_TARGET) mod_ts_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_common_TARGET) $(mod_ra_TARGET) PROGRAMS += mod_ts mod_ts: $(mod_ts_TARGET) ##### Tools ##### # Map Editor editor_SRCS := $(shell find OpenRA.Editor/ -iname '*.cs') editor_TARGET = OpenRA.Editor.exe editor_KIND = winexe editor_DEPS = $(game_TARGET) $(mod_common_TARGET) editor_LIBS = System.Windows.Forms.dll System.Data.dll System.Drawing.dll $(editor_DEPS) thirdparty/Eluant.dll editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources editor_FLAGS = -win32icon:OpenRA.Editor/OpenRA.Editor.Icon.ico PROGRAMS += editor OpenRA.Editor.MapSelect.resources: resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null OpenRA.Editor.Form1.resources: resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources 1> /dev/null editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET) # Analyses mod yaml for easy to detect errors ralint_SRCS := $(shell find OpenRA.Lint/ -iname '*.cs') ralint_TARGET = OpenRA.Lint.exe ralint_KIND = exe ralint_DEPS = $(game_TARGET) ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS) PROGRAMS += ralint ralint: $(ralint_TARGET) test: @echo "OpenRA.Lint: checking Red Alert mod MiniYAML..." @mono --debug OpenRA.Lint.exe --verbose ra @echo "OpenRA.Lint: checking Tiberian Dawn mod MiniYAML..." @mono --debug OpenRA.Lint.exe --verbose cnc @echo "OpenRA.Lint: checking Dune 2000 mod MiniYAML..." @mono --debug OpenRA.Lint.exe --verbose d2k @echo "OpenRA.Lint: checking Tiberian Sun mod MiniYAML..." @mono --debug OpenRA.Lint.exe --verbose ts # Builds and exports tilesets from a bitmap tsbuild_SRCS := $(shell find OpenRA.TilesetBuilder/ -iname '*.cs') tsbuild_TARGET = OpenRA.TilesetBuilder.exe tsbuild_KIND = winexe tsbuild_DEPS = $(game_TARGET) tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.FormBuilder.resources -resource:OpenRA.TilesetBuilder.FormNew.resources -resource:OpenRA.TilesetBuilder.Surface.resources PROGRAMS += tsbuild OpenRA.TilesetBuilder.FormBuilder.resources: resgen2 OpenRA.TilesetBuilder/FormBuilder.resx OpenRA.TilesetBuilder.FormBuilder.resources 1> /dev/null OpenRA.TilesetBuilder.FormNew.resources: resgen2 OpenRA.TilesetBuilder/frmNew.resx OpenRA.TilesetBuilder.FormNew.resources 1> /dev/null OpenRA.TilesetBuilder.Surface.resources: resgen2 OpenRA.TilesetBuilder/Surface.resx OpenRA.TilesetBuilder.Surface.resources 1> /dev/null tsbuild: OpenRA.TilesetBuilder.FormBuilder.resources OpenRA.TilesetBuilder.FormNew.resources OpenRA.TilesetBuilder.Surface.resources $(tsbuild_TARGET) ##### Launchers / Utilities ##### gamemonitor_SRCS := $(shell find OpenRA.GameMonitor/ -iname '*.cs') gamemonitor_TARGET = OpenRA.exe gamemonitor_KIND = winexe gamemonitor_DEPS = $(game_TARGET) gamemonitor_LIBS = $(COMMON_LIBS) $(gamemonitor_DEPS) System.Windows.Forms.dll gamemonitor_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico PROGRAMS += gamemonitor gamemonitor: $(gamemonitor_TARGET) # Backend for the launcher apps - queries game/mod info and applies actions to an install utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs') utility_TARGET = OpenRA.Utility.exe utility_KIND = exe utility_DEPS = $(game_TARGET) utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/ICSharpCode.SharpZipLib.dll PROGRAMS += utility utility: $(utility_TARGET) # Patches binary headers to work around a mono bug fixheader.exe: packaging/fixheader.cs @echo CSC fixheader.exe @$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%) # Generate build rules for each target defined above in PROGRAMS define BUILD_ASSEMBLY $$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader.exe @echo CSC $$(@) @$(CSC) $$($(1)_LIBS:%=-r:%) \ -out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \ -define:"$(DEFINE)" \ -t:"$$($(1)_KIND)" \ $$($(1)_EXTRA) \ $$($(1)_SRCS) @mono fixheader.exe $$(@) > /dev/null @test `echo $$(@) | sed 's/^.*\.//'` = "dll" && chmod a-x $$(@) || `` @$$($(1)_EXTRA_CMDS) endef $(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog)))) ########################## MAKE/INSTALL RULES ########################## # default: cli-dependencies core core: game renderers mods utility ralint tools: editor tsbuild gamemonitor package: cli-dependencies core editor gamemonitor docs version mods: mod_common mod_ra mod_cnc mod_d2k mod_ts all: cli-dependencies core tools clean: @-$(RM_F) *.exe *.dll ./OpenRA*/*.dll ./OpenRA*/*.mdb *.mdb mods/**/*.dll mods/**/*.mdb *.resources @-$(RM_RF) ./*/bin ./*/obj distclean: clean dependencies: cli-dependencies native-dependencies cli-dependencies: @ $(CP_R) thirdparty/*.dll . @ $(CP_R) thirdparty/*.dll.config . native-dependencies: @./configure version: mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml mods/modchooser/mod.yaml @for i in $? ; do \ awk '{sub("Version:.*$$","Version: $(VERSION)"); print $0}' $${i} > $${i}.tmp && \ mv -f $${i}.tmp $${i} ; \ done # Documentation (d2k depends on all mod libraries) docs: utility @mono --debug OpenRA.Utility.exe d2k --docs > DOCUMENTATION.md @mono --debug OpenRA.Utility.exe ra --lua-docs > Lua-API.md install: install-core install-all: install-core install-tools install-linux-shortcuts: install-linux-scripts install-linux-icons install-linux-desktop install-core: default @-echo "Installing OpenRA to $(DATA_INSTALL_DIR)" @$(INSTALL_DIR) "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) "$(DATA_INSTALL_DIR)" @$(INSTALL_DIR) "$(DATA_INSTALL_DIR)/mods" @$(CP_R) mods/common "$(DATA_INSTALL_DIR)/mods/" @$(INSTALL_PROGRAM) $(mod_common_TARGET) "$(DATA_INSTALL_DIR)/mods/common" @$(CP_R) mods/cnc "$(DATA_INSTALL_DIR)/mods/" @$(INSTALL_PROGRAM) $(mod_cnc_TARGET) "$(DATA_INSTALL_DIR)/mods/cnc" @$(CP_R) mods/ra "$(DATA_INSTALL_DIR)/mods/" @$(INSTALL_PROGRAM) $(mod_ra_TARGET) "$(DATA_INSTALL_DIR)/mods/ra" @$(CP_R) mods/d2k "$(DATA_INSTALL_DIR)/mods/" @$(INSTALL_PROGRAM) $(mod_d2k_TARGET) "$(DATA_INSTALL_DIR)/mods/d2k" @$(CP_R) mods/modchooser "$(DATA_INSTALL_DIR)/mods/" @$(INSTALL_DATA) "global mix database.dat" "$(DATA_INSTALL_DIR)/global mix database.dat" @$(INSTALL_DATA) "GeoLite2-Country.mmdb" "$(DATA_INSTALL_DIR)/GeoLite2-Country.mmdb" @$(INSTALL_DATA) AUTHORS "$(DATA_INSTALL_DIR)/AUTHORS" @$(INSTALL_DATA) COPYING "$(DATA_INSTALL_DIR)/COPYING" @$(CP_R) glsl "$(DATA_INSTALL_DIR)" @$(CP_R) lua "$(DATA_INSTALL_DIR)" @$(CP) SDL2-CS* "$(DATA_INSTALL_DIR)" @$(CP) Eluant* "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) ICSharpCode.SharpZipLib.dll "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) FuzzyLogicLibrary.dll "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) SharpFont.dll "$(DATA_INSTALL_DIR)" @$(CP) SharpFont.dll.config "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) Mono.Nat.dll "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) MaxMind.Db.dll "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) MaxMind.GeoIP2.dll "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) Newtonsoft.Json.dll "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) RestSharp.dll "$(DATA_INSTALL_DIR)" ifeq ($(shell uname),Linux) @$(CP) *.sh "$(DATA_INSTALL_DIR)" endif install-tools: tools @-echo "Installing OpenRA tools to $(DATA_INSTALL_DIR)" @$(INSTALL_DIR) "$(DATA_INSTALL_DIR)" @$(INSTALL_PROGRAM) $(foreach prog,$(TOOLS),$($(prog)_TARGET)) "$(DATA_INSTALL_DIR)" @$(RM) $(DATA_INSTALL_DIR)/OpenRA.TilesetBuilder.exe # TODO: won't work outside the source tree install-linux-icons: @$(INSTALL_DIR) "$(DESTDIR)$(datadir)/icons/" @$(CP_R) packaging/linux/hicolor/ "$(DESTDIR)$(datadir)/icons" install-linux-desktop: @$(INSTALL_DIR) "$(DESTDIR)$(datadir)/applications" @$(INSTALL_DATA) packaging/linux/openra.desktop "$(DESTDIR)$(datadir)/applications" @$(INSTALL_DATA) packaging/linux/openra-editor.desktop "$(DESTDIR)$(datadir)/applications" install-linux-scripts: @echo "#!/bin/sh" > openra @echo 'cd "$(gameinstalldir)"' >> openra @echo 'mono OpenRA.Game.exe "$$@"' >> openra @echo 'if [ $$? != 0 -a $$? != 1 ]' >> openra @echo 'then' >> openra @echo 'ZENITY=`which zenity` || echo "OpenRA needs zenity installed to display a graphical error dialog. See ~/.openra. for log files."' >> openra @echo '$$ZENITY --question --title "OpenRA" --text "OpenRA has encountered a fatal error.\nLog Files are available in ~/.openra." --ok-label "Quit" --cancel-label "View FAQ" || xdg-open https://github.com/OpenRA/OpenRA/wiki/FAQ' >> openra @echo 'exit 1' >> openra @echo 'fi' >> openra @$(INSTALL_DIR) "$(BIN_INSTALL_DIR)" @$(INSTALL_PROGRAM) -m +rx openra "$(BIN_INSTALL_DIR)" @-$(RM) openra @echo "#!/bin/sh" > openra-editor @echo 'cd "$(gameinstalldir)"' >> openra-editor @echo 'exec mono OpenRA.Editor.exe "$$@"' >> openra-editor @$(INSTALL_DIR) "$(BIN_INSTALL_DIR)" @$(INSTALL_PROGRAM) -m +rx openra-editor "$(BIN_INSTALL_DIR)" @-$(RM) openra-editor uninstall: @-$(RM_R) "$(DATA_INSTALL_DIR)" @-$(RM_F) "$(BIN_INSTALL_DIR)/openra" @-$(RM_F) "$(BIN_INSTALL_DIR)/openra-editor" @-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra.desktop" @-$(RM_F) "$(DESTDIR)$(datadir)/applications/openra-editor.desktop" @-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/16x16/apps/openra.png" @-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/32x32/apps/openra.png" @-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/32x32/apps/openra-editor.png" @-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/48x48/apps/openra.png" @-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/48x48/apps/openra-editor.png" @-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/64x64/apps/openra.png" @-$(RM_F) "$(DESTDIR)$(datadir)/icons/hicolor/128x128/apps/openra.png" help: @echo to compile, run: @echo \ \ make @echo @echo to compile with development tools, run: @echo \ \ make all @echo @echo to check the official mods for erroneous yaml files, run: @echo \ \ make test @echo @echo to generate documentation aimed at modders, run: @echo \ \ make docs @echo @echo to install, run: @echo \ \ make \[prefix=/foo\] \[bindir=/bar/bin\] install @echo @echo to install with development tools, run: @echo \ \ make \[prefix=/foo\] \[bindir=/bar/bin\] install-all @echo @echo to install Linux startup scripts, desktop files and icons @echo \ \ make install-linux-shortcuts @echo @echo to uninstall, run: @echo \ \ make uninstall @echo @echo to start the game, run: @echo \ \ openra ########################### MAKEFILE SETTINGS ########################## # .DEFAULT_GOAL := default .SUFFIXES: .PHONY: core tools package all mods clean distclean dependencies version $(PROGRAMS)