#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("This actor can be sent to a structure for repairs.")] class RepairableInfo : ITraitInfo, Requires { public readonly string[] RepairBuildings = { "fix" }; public virtual object Create(ActorInitializer init) { return new Repairable(init.self); } } class Repairable : IIssueOrder, IResolveOrder, IOrderVoice { readonly Actor self; readonly Health Health; public Repairable(Actor self) { this.self = self; Health = self.Trait(); } public IEnumerable Orders { get { yield return new EnterAlliedActorTargeter("Repair", 5, target => CanRepairAt(target), _ => CanRepair()); } } public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued ) { if( order.OrderID == "Repair" ) return new Order(order.OrderID, self, queued) { TargetActor = target.Actor }; return null; } bool CanRepairAt( Actor target ) { return self.Info.Traits.Get().RepairBuildings.Contains( target.Info.Name ); } bool CanRepair() { var li = self.TraitOrDefault(); return (Health.DamageState > DamageState.Undamaged || (li != null && !li.FullAmmo()) ); } public string VoicePhraseForOrder(Actor self, Order order) { return (order.OrderString == "Repair" && CanRepair()) ? "Move" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Repair") { if (!CanRepairAt(order.TargetActor) || !CanRepair()) return; var movement = self.Trait(); var target = Target.FromOrder(self.World, order); self.SetTargetLine(target, Color.Green); self.CancelActivity(); self.QueueActivity(new MoveAdjacentTo(self, target)); self.QueueActivity(movement.MoveTo(self.World.Map.CellContaining(order.TargetActor.CenterPosition), order.TargetActor)); self.QueueActivity(new Rearm(self)); self.QueueActivity(new Repair(order.TargetActor)); var rp = order.TargetActor.TraitOrDefault(); if (rp != null) self.QueueActivity(new CallFunc(() => { self.SetTargetLine(Target.FromCell(self.World, rp.Location), Color.Green); self.QueueActivity(movement.MoveTo(rp.Location, order.TargetActor)); })); } } } }