light_inf: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 206 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 387, 394, 401, 408, 415, 422, 429, 436 Length: 8 Tick: 80 idle2: Filename: DATA.R16 Frames: 388, 395, 402, 409, 416, 423, 430, 437 Length: 8 Tick: 80 run: Filename: DATA.R16 Start: 214 Length: 6 Facings: -8 Tick: 110 Transpose: true shoot: Filename: DATA.R16 Start: 254 Length: 6 Facings: -8 Transpose: true prone-stand: Filename: DATA.R16 Start: 310 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 310 Length: 3 Facings: -8 Transpose: true Tick: 110 standup: Filename: DATA.R16 Start: 302 Facings: -8 Transpose: true Tick: 120 prone-shoot: Filename: DATA.R16 Start: 334 Length: 6 Facings: -8 Transpose: true die1: Filename: DATA.R16 Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453 Length: 12 Tick: 80 die2: Filename: DATA.R16 Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454 Length: 12 Tick: 80 die3: Filename: DATA.R16 Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455 Length: 12 Tick: 80 die4: Filename: DATA.R16 Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456 Length: 12 Tick: 80 die-crushed: Filename: DATA.R16 Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457 Length: 12 Tick: 800 ZOffset: -511 Remap: 00000000 icon: Filename: DATA.R16 Start: 4272 Offset: -30,-24 Remap: 00000000 trooper: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 458 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 639, 646, 653, 660, 667, 674, 681, 688 Length: 8 Tick: 80 idle2: Filename: DATA.R16 Frames: 640, 647, 654, 661, 668, 675, 682, 689 Length: 8 Tick: 80 run: Filename: DATA.R16 Start: 466 Length: 6 Facings: -8 Tick: 120 Transpose: true shoot: Filename: DATA.R16 Start: 506 Length: 6 Facings: -8 Transpose: true prone-stand: Filename: DATA.R16 Start: 562 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 570 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: Filename: DATA.R16 Start: 554 Facings: -8 Transpose: true prone-shoot: Filename: DATA.R16 Start: 586 Length: 6 Facings: -8 Transpose: true die1: Filename: DATA.R16 Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693 Length: 12 Tick: 80 die2: Filename: DATA.R16 Frames: 635, 642, 649, 656, 663, 670, 677, 684 Length: 8 Tick: 80 die3: Filename: DATA.R16 Frames: 636, 643, 650, 657, 664, 671, 678, 685 Length: 8 Tick: 80 die4: Filename: DATA.R16 Frames: 637, 644, 651, 658, 665, 672, 679, 686 Length: 8 Tick: 80 die-crushed: Filename: DATA.R16 Frames: 638, 645, 652, 659, 666, 673, 680, 687 Length: 8 Tick: 800 ZOffset: -511 Remap: 00000000 icon: Filename: DATA.R16 Start: 4273 Offset: -30,-24 Remap: 00000000 engineer: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 1166 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396 Length: 8 Tick: 80 idle2: Filename: DATA.R16 Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397 Length: 8 Tick: 80 run: Filename: DATA.R16 Start: 1174 Length: 6 Facings: -8 Transpose: true Tick: 120 standup: Filename: DATA.R16 Start: 1262 Facings: -8 Transpose: true Tick: 120 prone-stand: Filename: DATA.R16 Start: 1270 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 1278 Length: 3 Facings: -8 Transpose: true Tick: 120 die1: Filename: DATA.R16 Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401 Length: 12 Tick: 80 die2: Filename: DATA.R16 Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392 Length: 8 Tick: 80 die3: Filename: DATA.R16 Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393 Length: 8 Tick: 80 die4: Filename: DATA.R16 Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394 Length: 8 Tick: 80 die-crushed: Filename: DATA.R16 Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395 Length: 8 Tick: 800 ZOffset: -511 Remap: 00000000 icon: Filename: DATA.R16 Start: 4274 Offset: -30,-24 Remap: 00000000 thumper: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 1402 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597 Length: 8 Tick: 80 idle2: Filename: DATA.R16 Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598 Length: 8 Tick: 80 run: Filename: DATA.R16 Start: 1410 Length: 6 Facings: -8 Transpose: true Tick: 120 standup: Filename: DATA.R16 Start: 1462 Facings: -8 Transpose: true Tick: 120 prone-stand: Filename: DATA.R16 Start: 1470 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 1478 Length: 3 Facings: -8 Transpose: true Tick: 120 deploy: Filename: DATA.R16 Start: 1458 Length: 5 thump: Filename: DATA.R16 Start: 1458 Length: 5 Tick: 480 thump-sand: Filename: DATA.R16 Frames: 3882, 3883, 3879, 3880, 3881 Length: 5 Tick: 480 BlendMode: Multiply Remap: 00000000 die1: Filename: DATA.R16 Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602 Length: 12 Tick: 80 die2: Filename: DATA.R16 Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593 Length: 8 Tick: 80 die3: Filename: DATA.R16 Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594 Length: 8 Tick: 80 die4: Filename: DATA.R16 Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595 Length: 8 Tick: 80 die-crushed: Filename: DATA.R16 Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596 Length: 8 Tick: 800 ZOffset: -511 Remap: 00000000 icon: Filename: DATA.R16 Start: 4275 Offset: -30,-24 Remap: 00000000 fremen: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 694 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 875, 882, 889, 896, 903, 910, 917, 924 Length: 8 Tick: 80 idle2: Filename: DATA.R16 Frames: 876, 883, 890, 897, 904, 911, 918, 925 Length: 8 Tick: 80 run: Filename: DATA.R16 Start: 702 Length: 6 Facings: -8 Transpose: true Tick: 120 shoot: Filename: DATA.R16 Start: 742 Length: 6 Facings: -8 Transpose: true prone-stand: Filename: DATA.R16 Start: 798 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 806 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: Filename: DATA.R16 Start: 790 Facings: -8 Transpose: true Tick: 120 prone-shoot: Filename: DATA.R16 Start: 822 Length: 6 Facings: -8 Transpose: true die1: Filename: DATA.R16 Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 927, 928, 929 Length: 12 Tick: 80 die2: Filename: DATA.R16 Frames: 871, 878, 885, 892, 899, 906, 913, 920 Length: 8 Tick: 80 die3: Filename: DATA.R16 Frames: 872, 879, 886, 893, 900, 907, 914, 921 Length: 8 Tick: 80 die4: Filename: DATA.R16 Frames: 873, 880, 887, 894, 901, 908, 915, 922 Length: 8 Tick: 80 die-crushed: Filename: DATA.R16 Frames: 874, 881, 888, 895, 902, 909, 916, 923 Length: 8 Tick: 800 ZOffset: -511 Remap: 00000000 icon: Filename: DATA.R16 Start: 4293 Offset: -30,-24 Remap: 00000000 saboteur: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 2149 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379 Length: 8 Tick: 80 idle2: Filename: DATA.R16 Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380 Length: 8 Tick: 80 run: Filename: DATA.R16 Start: 2157 Length: 6 Facings: -8 Transpose: true Tick: 120 prone-stand: Filename: DATA.R16 Start: 2253 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 2261 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: Filename: DATA.R16 Start: 2245 Facings: -8 Transpose: true Tick: 120 die1: Filename: DATA.R16 Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387 Length: 12 Tick: 80 die2: Filename: DATA.R16 Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388 Length: 12 Tick: 80 die3: Filename: DATA.R16 Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376 Length: 8 Tick: 80 die4: Filename: DATA.R16 Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377 Length: 8 Tick: 80 die-crushed: Filename: DATA.R16 Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378 Length: 8 Tick: 800 ZOffset: -511 Remap: 00000000 icon: Filename: DATA.R16 Start: 4295 Offset: -30,-24 Remap: 00000000 sardaukar: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 930 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160 Length: 8 Tick: 80 Offset: -1,0 idle2: Filename: DATA.R16 Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161 Length: 8 Tick: 80 Offset: -1,0 run: Filename: DATA.R16 Start: 938 Length: 6 Facings: -8 Transpose: true Tick: 120 shoot: Filename: DATA.R16 Start: 978 Length: 6 Facings: -8 Transpose: true prone-stand: Filename: DATA.R16 Start: 1034 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 1042 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: Filename: DATA.R16 Start: 1026 Facings: -8 Transpose: true Tick: 120 prone-shoot: Filename: DATA.R16 Start: 1058 Length: 6 Facings: -8 Transpose: true die1: Filename: DATA.R16 Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165 Length: 12 Tick: 80 die2: Filename: DATA.R16 Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156 Length: 8 Tick: 80 die3: Filename: DATA.R16 Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157 Length: 8 Tick: 80 die4: Filename: DATA.R16 Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158 Length: 8 Tick: 80 die-crushed: Filename: DATA.R16 Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159 Length: 8 Tick: 800 ZOffset: -511 Remap: 00000000 icon: Filename: DATA.R16 Start: 4276 Offset: -30,-24 Remap: 00000000 grenadier: Defaults: Remap: 54F94B stand: Filename: DATA.R16 Start: 2606 Facings: -8 Transpose: true idle1: Filename: DATA.R16 Frames: 2700, 2707, 2714, 2721, 2728, 2735, 2742, 2749 Length: 8 idle2: Filename: DATA.R16 Frames: 2699, 2706, 2713, 2720, 2727, 2734, 2741, 2748 Length: 8 run: Filename: DATA.R16 Start: 2526 Length: 6 Facings: -8 Transpose: true Tick: 120 throw: Filename: DATA.R16 Start: 2574 Length: 5 Facings: -8 Transpose: true Tick: 120 die1: Filename: DATA.R16 Frames: 2694, 2701, 2708, 2715, 2722, 2729, 2736, 2743 Length: 8 die2: Filename: DATA.R16 Frames: 2695, 2702, 2709, 2716, 2723, 2730, 2737, 2744 Length: 8 die3: Filename: DATA.R16 Frames: 2696, 2703, 2710, 2717, 2724, 2731, 2738, 2745 Length: 8 die4: Filename: DATA.R16 Frames: 2697, 2704, 2711, 2718, 2725, 2732, 2738, 2746 Length: 8 die-crushed: Filename: DATA.R16 Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747 Tick: 800 ZOffset: -511 Remap: 00000000 prone-stand: Filename: DATA.R16 Start: 2622 Facings: -8 Transpose: true prone-run: Filename: DATA.R16 Start: 2622 Length: 4 Facings: -8 Tick: 120 Transpose: true prone-throw: Filename: DATA.R16 Start: 2654 Length: 5 Facings: -8 Tick: 120 Transpose: true icon: Filename: DATA.R16 Start: 4297 Offset: -30,-24 Remap: 00000000 sandworm: mouth: Filename: DATA.R16 Start: 3802 Length: 15 Tick: 100 sand: Filename: DATA.R16 Start: 3818 Length: 20 Tick: 100 Alpha: 0.5 idle: Filename: DATA.R16 Start: 39 lightninga: Filename: DATA.R16 Start: 3844 Length: 5 Tick: 80 BlendMode: Additive lightningb: Filename: DATA.R16 Start: 3849 Length: 5 Tick: 80 BlendMode: Additive lightningc: Filename: DATA.R16 Start: 3854 Length: 5 Tick: 80 BlendMode: Additive lightningd: Filename: DATA.R16 Start: 3859 Length: 5 Tick: 80 BlendMode: Additive lightninge: Filename: DATA.R16 Start: 3864 Length: 5 Tick: 80 BlendMode: Additive lightningf: Filename: DATA.R16 Start: 3869 Length: 5 Tick: 80 BlendMode: Additive icon: Filename: wormicon.shp