#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Pathfinder; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class ElevatedBridgeLayerInfo : TraitInfo, Requires, ILobbyCustomRulesIgnore { [Desc("Terrain type used by cells outside any elevated bridge footprint.")] public readonly string ImpassableTerrainType = "Impassable"; public override object Create(ActorInitializer init) { return new ElevatedBridgeLayer(init.Self, this); } } // For now this is mostly copies TerrainTunnelLayer. This will change once bridge destruction is implemented public class ElevatedBridgeLayer : ICustomMovementLayer, IWorldLoaded { readonly Map map; readonly CellLayer cellCenters; readonly CellLayer terrainIndices; readonly HashSet ends = new HashSet(); bool enabled; public ElevatedBridgeLayer(Actor self, ElevatedBridgeLayerInfo info) { map = self.World.Map; cellCenters = new CellLayer(map); terrainIndices = new CellLayer(map); terrainIndices.Clear(map.Rules.TerrainInfo.GetTerrainIndex(info.ImpassableTerrainType)); } public void WorldLoaded(World world, WorldRenderer wr) { var domainIndex = world.WorldActor.Trait(); var cellHeight = world.Map.CellHeightStep.Length; foreach (var tti in world.WorldActor.Info.TraitInfos()) { enabled = true; var terrain = map.Rules.TerrainInfo.GetTerrainIndex(tti.TerrainType); foreach (var c in tti.BridgeCells()) { var uv = c.ToMPos(map); terrainIndices[uv] = terrain; var pos = map.CenterOfCell(c); cellCenters[uv] = pos - new WVec(0, 0, pos.Z - cellHeight * tti.Height); } var end = tti.EndCells(); domainIndex.AddFixedConnection(end); foreach (var c in end) { // Need to explicitly set both default and tunnel layers, otherwise the .Contains check will fail ends.Add(new CPos(c.X, c.Y, 0)); ends.Add(new CPos(c.X, c.Y, CustomMovementLayerType.ElevatedBridge)); } } } bool ICustomMovementLayer.EnabledForLocomotor(LocomotorInfo li) { return enabled; } byte ICustomMovementLayer.Index => CustomMovementLayerType.ElevatedBridge; bool ICustomMovementLayer.InteractsWithDefaultLayer => true; bool ICustomMovementLayer.ReturnToGroundLayerOnIdle => false; WPos ICustomMovementLayer.CenterOfCell(CPos cell) { return cellCenters[cell]; } int ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell) { return ends.Contains(cell) ? 0 : PathGraph.CostForInvalidCell; } int ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell) { return ends.Contains(cell) ? 0 : PathGraph.CostForInvalidCell; } byte ICustomMovementLayer.GetTerrainIndex(CPos cell) { return terrainIndices[cell]; } } }