#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Wanders around aimlessly while idle.")] public abstract class WandersInfo : ITraitInfo { public readonly int WanderMoveRadius = 1; [Desc("Number of ticks to wait before decreasing the effective move radius.")] public readonly int TicksToWaitBeforeReducingMoveRadius = 5; [Desc("Mimimum ammount of ticks the actor will sit idly before starting to wander.")] public readonly int MinMoveDelayInTicks = 0; [Desc("Maximum ammount of ticks the actor will sit idly before starting to wander.")] public readonly int MaxMoveDelayInTicks = 0; public abstract object Create(ActorInitializer init); } public class Wanders : INotifyIdle, INotifyBecomingIdle { readonly Actor self; readonly WandersInfo info; int countdown; int ticksIdle; int effectiveMoveRadius; public Wanders(Actor self, WandersInfo info) { this.self = self; this.info = info; effectiveMoveRadius = info.WanderMoveRadius; } public virtual void OnBecomingIdle(Actor self) { countdown = self.World.SharedRandom.Next(info.MinMoveDelayInTicks, info.MaxMoveDelayInTicks); } public void TickIdle(Actor self) { if (--countdown > 0) return; var targetCell = PickTargetLocation(); if (targetCell != CPos.Zero) DoAction(self, targetCell); } CPos PickTargetLocation() { var target = self.CenterPosition + new WVec(0, -1024 * effectiveMoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255))); var targetCell = self.World.Map.CellContaining(target); if (!self.World.Map.Contains(targetCell)) { // If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave) if (++ticksIdle % info.TicksToWaitBeforeReducingMoveRadius == 0) effectiveMoveRadius--; return CPos.Zero; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop } ticksIdle = 0; effectiveMoveRadius = info.WanderMoveRadius; return targetCell; } public virtual void DoAction(Actor self, CPos targetCell) { throw new NotImplementedException("Base class Wanders does not implement method DoAction!"); } } }