#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Effects; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("When killed, this actor causes the attacking player to receive money.")] class GivesBountyInfo : ConditionalTraitInfo { [Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")] public readonly int Percentage = 10; [Desc("Stance the attacking player needs to receive the bounty.")] public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy; [Desc("Whether to show a floating text announcing the won bounty.")] public readonly bool ShowBounty = true; [Desc("DeathTypes for which a bounty should be granted.", "Use an empty list (the default) to allow all DeathTypes.")] public readonly BitSet DeathTypes = default(BitSet); public override object Create(ActorInitializer init) { return new GivesBounty(this); } } class GivesBounty : ConditionalTrait, INotifyKilled { Cargo cargo; public GivesBounty(GivesBountyInfo info) : base(info) { } protected override void Created(Actor self) { base.Created(self); cargo = self.TraitOrDefault(); } int GetBountyValue(Actor self) { return self.GetSellValue() * Info.Percentage / 100; } int GetDisplayedBountyValue(Actor self) { var bounty = GetBountyValue(self); if (cargo == null) return bounty; foreach (var a in cargo.Passengers) { var givesBounties = a.TraitsImplementing().Where(gb => !gb.IsTraitDisabled); foreach (var givesBounty in givesBounties) bounty += givesBounty.GetDisplayedBountyValue(a); } return bounty; } void INotifyKilled.Killed(Actor self, AttackInfo e) { if (e.Attacker == null || e.Attacker.Disposed || IsTraitDisabled) return; if (!Info.ValidStances.HasStance(e.Attacker.Owner.Stances[self.Owner])) return; if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes)) return; var displayedBounty = GetDisplayedBountyValue(self); if (Info.ShowBounty && self.IsInWorld && displayedBounty != 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer)) e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(displayedBounty), 30))); e.Attacker.Owner.PlayerActor.Trait().ChangeCash(GetBountyValue(self)); } } }