^BasePlayer: AlwaysVisible: Shroud: EditorPlayer: Inherits: ^BasePlayer Player: Inherits: ^BasePlayer TechTree: ClassicProductionQueue@Building: Type: Building LowPowerModifier: 300 ReadyAudio: ConstructionComplete BlockedAudio: NoBuild LimitedAudio: BuildingInProgress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Defense: Type: Defense LowPowerModifier: 300 ReadyAudio: ConstructionComplete BlockedAudio: NoBuild LimitedAudio: BuildingInProgress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoBuild LimitedAudio: BuildingInProgress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True BuildTimeSpeedReduction: 100, 75, 60, 50 ClassicProductionQueue@Infantry: Type: Infantry LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoBuild LimitedAudio: BuildingInProgress QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Ship: Type: Ship LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoBuild LimitedAudio: BuildingInProgress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Aircraft: Type: Aircraft LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoBuild LimitedAudio: BuildingInProgress QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True PlaceBuilding: NewOptionsNotification: NewOptions CannotPlaceNotification: BuildingCannotPlaceAudio SupportPowerManager: ScriptTriggers: MissionObjectives: WinNotification: Win LoseNotification: Lose LeaveNotification: Leave ConquestVictoryConditions: PowerManager: SpeechNotification: LowPower AllyRepair: PlayerResources: InsufficientFundsNotification: InsufficientFunds CashTickUpNotification: CashTickUp CashTickDownNotification: CashTickDown DeveloperMode: CheckboxDisplayOrder: 10 GpsWatcher: Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@GLOBALBOUNTY: ID: bounty Label: Kill Bounties Description: Players receive cash bonuses when killing enemy units Enabled: False DisplayOrder: 8 Prerequisites: global-bounty LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: ID: factundeploy Label: Redeployable MCVs Description: Allow undeploying Construction Yard. Enabled: True DisplayOrder: 7 Prerequisites: global-factundeploy LobbyPrerequisiteCheckbox@REUSABLEENGINEERS: ID: reusable-engineers Label: Reusable Engineers Description: Engineers remain on the battlefield after capturing a structure Enabled: False DisplayOrder: 9 Prerequisites: global-reusable-engineers FrozenActorLayer: BaseAttackNotifier: PlayerStatistics: PlaceBeacon: ProvidesTechPrerequisite@infonly: Name: Infantry Only Prerequisites: techlevel.infonly Id: infantryonly ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.infonly, techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@high: Name: No Superweapons Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high Id: nosuperweapons ProvidesTechPrerequisite@unrestricted: Name: Unrestricted Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted Id: unrestricted GrantConditionOnPrerequisiteManager: EnemyWatcher: VeteranProductionIconOverlay: Image: iconchevrons Sequence: veteran ResourceStorageWarning: PlayerExperience: ConditionManager: