#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class HeliFly : Activity { readonly Aircraft helicopter; readonly Target target; readonly WDist maxRange; readonly WDist minRange; bool playedSound; public HeliFly(Actor self, Target t) { helicopter = self.Trait(); target = t; } public HeliFly(Actor self, Target t, WDist minRange, WDist maxRange) : this(self, t) { this.maxRange = maxRange; this.minRange = minRange; } public static bool AdjustAltitude(Actor self, Aircraft helicopter, WDist targetAltitude) { targetAltitude = new WDist(helicopter.CenterPosition.Z) + targetAltitude - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition); var altitude = helicopter.CenterPosition.Z; if (altitude == targetAltitude.Length) return false; var delta = helicopter.Info.AltitudeVelocity.Length; var dz = (targetAltitude.Length - altitude).Clamp(-delta, delta); helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz)); return true; } public override Activity Tick(Actor self) { if (IsCanceled || !target.IsValidFor(self)) return NextActivity; if (!playedSound && helicopter.Info.TakeoffSound != null && self.IsAtGroundLevel()) { Game.Sound.Play(helicopter.Info.TakeoffSound); playedSound = true; } if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude)) return this; var pos = target.CenterPosition; // Rotate towards the target var dist = pos - self.CenterPosition; var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing; helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT); var move = helicopter.FlyStep(desiredFacing); // Inside the minimum range, so reverse if (minRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, minRange)) { helicopter.SetPosition(self, helicopter.CenterPosition - move); return this; } // Inside the maximum range, so we're done if (maxRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, maxRange)) return NextActivity; // The next move would overshoot, so just set the final position if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared) { var targetAltitude = helicopter.CenterPosition.Z + helicopter.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition).Length; helicopter.SetPosition(self, pos + new WVec(0, 0, targetAltitude - pos.Z)); return NextActivity; } helicopter.SetPosition(self, helicopter.CenterPosition + move); return this; } public override IEnumerable GetTargets(Actor self) { yield return target; } } public class HeliFlyAndLandWhenIdle : HeliFly { private readonly AircraftInfo info; public HeliFlyAndLandWhenIdle(Actor self, Target t, AircraftInfo info) : base(self, t) { this.info = info; } public override Activity Tick(Actor self) { var activity = base.Tick(self); if (activity == null && !IsCanceled && info.LandWhenIdle) { if (info.TurnToLand) self.QueueActivity(new Turn(self, info.InitialFacing)); self.QueueActivity(new HeliLand(self, true)); activity = NextActivity; } return activity; } } }