#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { class ChronoshiftPowerInfo : SupportPowerInfo { [Desc("Target actor selection radius in cells.")] public readonly int Range = 1; [Desc("Ticks until returning after teleportation.")] public readonly int Duration = 750; [PaletteReference] public readonly string TargetOverlayPalette = TileSet.TerrainPaletteInternalName; public readonly string FootprintImage = "overlay"; [SequenceReference("FootprintImage", true)] public readonly string ValidFootprintSequence = "target-valid"; [SequenceReference("FootprintImage")] public readonly string InvalidFootprintSequence = "target-invalid"; [SequenceReference("FootprintImage")] public readonly string SourceFootprintSequence = "target-select"; public readonly bool KillCargo = true; [Desc("Cursor sequence to use when selecting targets for the chronoshift.")] public readonly string SelectionCursor = "chrono-select"; [Desc("Cursor sequence to use when targeting an area for the chronoshift.")] public readonly string TargetCursor = "chrono-target"; [Desc("Cursor sequence to use when the targeted area is blocked.")] public readonly string TargetBlockedCursor = "move-blocked"; public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.Self, this); } } class ChronoshiftPower : SupportPower { public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { } public override void SelectTarget(Actor self, string order, SupportPowerManager manager) { Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound); self.World.OrderGenerator = new SelectChronoshiftTarget(Self.World, order, manager, this); } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); var info = (ChronoshiftPowerInfo)Info; var targetDelta = self.World.Map.CellContaining(order.Target.CenterPosition) - order.ExtraLocation; foreach (var target in UnitsInRange(order.ExtraLocation)) { var cs = target.TraitsImplementing() .FirstEnabledTraitOrDefault(); if (cs == null) continue; var targetCell = target.Location + targetDelta; if (self.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell)) cs.Teleport(target, targetCell, info.Duration, info.KillCargo, self); } } public IEnumerable UnitsInRange(CPos xy) { var range = ((ChronoshiftPowerInfo)Info).Range; var tiles = Self.World.Map.FindTilesInCircle(xy, range); var units = new HashSet(); foreach (var t in tiles) units.UnionWith(Self.World.ActorMap.GetActorsAt(t)); return units.Where(a => a.TraitsImplementing().Any(cs => !cs.IsTraitDisabled)); } public bool SimilarTerrain(CPos xy, CPos sourceLocation) { if (!Self.Owner.Shroud.IsExplored(xy)) return false; var range = ((ChronoshiftPowerInfo)Info).Range; var sourceTiles = Self.World.Map.FindTilesInCircle(xy, range); var destTiles = Self.World.Map.FindTilesInCircle(sourceLocation, range); if (!sourceTiles.Any() || !destTiles.Any()) return false; using (var se = sourceTiles.GetEnumerator()) using (var de = destTiles.GetEnumerator()) while (se.MoveNext() && de.MoveNext()) { var a = se.Current; var b = de.Current; if (!Self.Owner.Shroud.IsExplored(a) || !Self.Owner.Shroud.IsExplored(b)) return false; if (Self.World.Map.GetTerrainIndex(a) != Self.World.Map.GetTerrainIndex(b)) return false; } return true; } class SelectChronoshiftTarget : OrderGenerator { readonly ChronoshiftPower power; readonly int range; readonly Sprite tile; readonly SupportPowerManager manager; readonly string order; public SelectChronoshiftTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power) { // Clear selection if using Left-Click Orders if (Game.Settings.Game.UseClassicMouseStyle) manager.Self.World.Selection.Clear(); this.manager = manager; this.order = order; this.power = power; var info = (ChronoshiftPowerInfo)power.Info; range = info.Range; tile = world.Map.Rules.Sequences.GetSequence(info.FootprintImage, info.SourceFootprintSequence).GetSprite(0); } protected override IEnumerable OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi) { world.CancelInputMode(); if (mi.Button == MouseButton.Left) world.OrderGenerator = new SelectDestination(world, order, manager, power, cell); yield break; } protected override void Tick(World world) { // Cancel the OG if we can't use the power if (!manager.Powers.ContainsKey(order)) world.CancelInputMode(); } protected override IEnumerable RenderAboveShroud(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var targetUnits = power.UnitsInRange(xy).Where(a => !world.FogObscures(a)); foreach (var unit in targetUnits) { if (unit.CanBeViewedByPlayer(manager.Self.Owner)) { var bounds = unit.TraitsImplementing().FirstNonEmptyBounds(unit, wr); yield return new SelectionBoxRenderable(unit, bounds, Color.Red); } } } protected override IEnumerable Render(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var tiles = world.Map.FindTilesInCircle(xy, range); var palette = wr.Palette(((ChronoshiftPowerInfo)power.Info).TargetOverlayPalette); foreach (var t in tiles) yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true); } protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return ((ChronoshiftPowerInfo)power.Info).SelectionCursor; } } class SelectDestination : OrderGenerator { readonly ChronoshiftPower power; readonly CPos sourceLocation; readonly int range; readonly Sprite validTile, invalidTile, sourceTile; readonly SupportPowerManager manager; readonly string order; public SelectDestination(World world, string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation) { this.manager = manager; this.order = order; this.power = power; this.sourceLocation = sourceLocation; var info = (ChronoshiftPowerInfo)power.Info; range = info.Range; var sequences = world.Map.Rules.Sequences; var tilesetValid = info.ValidFootprintSequence + "-" + world.Map.Tileset.ToLowerInvariant(); if (sequences.HasSequence(info.FootprintImage, tilesetValid)) validTile = sequences.GetSequence(info.FootprintImage, tilesetValid).GetSprite(0); else validTile = sequences.GetSequence(info.FootprintImage, info.ValidFootprintSequence).GetSprite(0); invalidTile = sequences.GetSequence(info.FootprintImage, info.InvalidFootprintSequence).GetSprite(0); sourceTile = sequences.GetSequence(info.FootprintImage, info.SourceFootprintSequence).GetSprite(0); } protected override IEnumerable OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi) { if (mi.Button == MouseButton.Right) { world.CancelInputMode(); yield break; } var ret = OrderInner(cell).FirstOrDefault(); if (ret == null) yield break; world.CancelInputMode(); yield return ret; } IEnumerable OrderInner(CPos xy) { // Cannot chronoshift into unexplored location if (IsValidTarget(xy)) yield return new Order(order, manager.Self, Target.FromCell(manager.Self.World, xy), false) { ExtraLocation = sourceLocation, SuppressVisualFeedback = true }; } protected override void Tick(World world) { // Cancel the OG if we can't use the power if (!manager.Powers.ContainsKey(order)) world.CancelInputMode(); } protected override IEnumerable RenderAboveShroud(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var palette = wr.Palette(power.Info.IconPalette); // Destination tiles var delta = xy - sourceLocation; foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range)) { var tile = manager.Self.Owner.Shroud.IsExplored(t + delta) ? validTile : invalidTile; yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t + delta), WVec.Zero, -511, palette, 1f, true); } // Unit previews foreach (var unit in power.UnitsInRange(sourceLocation)) { if (unit.CanBeViewedByPlayer(manager.Self.Owner)) { var targetCell = unit.Location + (xy - sourceLocation); var canEnter = manager.Self.Owner.Shroud.IsExplored(targetCell) && unit.Trait().CanChronoshiftTo(unit, targetCell); var tile = canEnter ? validTile : invalidTile; yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(targetCell), WVec.Zero, -511, palette, 1f, true); } var offset = world.Map.CenterOfCell(xy) - world.Map.CenterOfCell(sourceLocation); if (unit.CanBeViewedByPlayer(manager.Self.Owner)) foreach (var r in unit.Render(wr)) yield return r.OffsetBy(offset); } foreach (var unit in power.UnitsInRange(sourceLocation)) { if (unit.CanBeViewedByPlayer(manager.Self.Owner)) { var bounds = unit.TraitsImplementing().FirstNonEmptyBounds(unit, wr); yield return new SelectionBoxRenderable(unit, bounds, Color.Red); } } } protected override IEnumerable Render(WorldRenderer wr, World world) { var palette = wr.Palette(power.Info.IconPalette); // Source tiles foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range)) yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true); } bool IsValidTarget(CPos xy) { var canTeleport = false; foreach (var unit in power.UnitsInRange(sourceLocation)) { var targetCell = unit.Location + (xy - sourceLocation); if (manager.Self.Owner.Shroud.IsExplored(targetCell) && unit.Trait().CanChronoshiftTo(unit, targetCell)) { canTeleport = true; break; } } if (!canTeleport) { // Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of // a similar type. This also keeps the cursor from changing in non-visible property, alerting the // chronoshifter of enemy unit presence canTeleport = power.SimilarTerrain(sourceLocation, xy); } return canTeleport; } protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { var powerInfo = (ChronoshiftPowerInfo)power.Info; return IsValidTarget(cell) ? powerInfo.TargetCursor : powerInfo.TargetBlockedCursor; } } } }