TRAN: Inherits: ^Helicopter Inherits@TRANSPORT: ^Transport Valued: Cost: 750 Tooltip: Name: Chinook Transport UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 10 Prerequisites: hpad Queue: Aircraft.GDI, Aircraft.Nod Description: Fast Infantry Transport Helicopter.\n Unarmed Aircraft: TurnSpeed: 20 Speed: 150 AltitudeVelocity: 0c100 Health: HP: 9000 Armor: Type: Light RevealsShroud: Range: 10c0 Type: GroundPosition WithIdleOverlay@ROTOR1AIR: Offset: 597,0,85 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTOR1GROUND: Offset: 597,0,85 Sequence: slow-rotor RequiresCondition: !airborne WithIdleOverlay@ROTOR2AIR: Offset: -597,0,171 Sequence: rotor2 RequiresCondition: airborne WithIdleOverlay@ROTOR2GROUND: Offset: -597,0,171 Sequence: slow-rotor2 RequiresCondition: !airborne Cargo: Types: Infantry MaxWeight: 10 UnloadVoice: Unload AfterUnloadDelay: 40 SpawnActorOnDeath: Actor: TRAN.Husk Selectable: DecorationBounds: 1749, 1749 HELI: Inherits: ^Helicopter Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 1200 Tooltip: Name: Apache Longbow UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 20 Prerequisites: hpad, anyhq, ~techlevel.medium Queue: Aircraft.Nod Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks Aircraft: TurnSpeed: 28 Speed: 180 Health: HP: 12500 Armor: Type: Light RevealsShroud: Range: 10c0 Type: GroundPosition Armament@PRIMARY: Weapon: HeliAGGun LocalOffset: 128,-213,-85, 128,213,-85 MuzzleSequence: muzzle PauseOnCondition: !ammo Armament@SECONDARY: Name: secondary Weapon: HeliAAGun LocalOffset: 128,-213,-85, 128,213,-85 MuzzleSequence: muzzle PauseOnCondition: !ammo AttackFrontal: Voice: Attack AttackMove: Voice: Attack AutoTarget: ScanRadius: 4 AttackAircraft: FacingTolerance: 80 OpportunityFire: false PersistentTargeting: false AttackType: Hover AmmoPool: Ammo: 10 AmmoCondition: ammo WithIdleOverlay@ROTORAIR: Offset: 0,0,85 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Offset: 0,0,85 Sequence: slow-rotor RequiresCondition: !airborne WithMuzzleOverlay: SpawnActorOnDeath: Actor: HELI.Husk ReloadAmmoPool: Delay: 40 Count: 1 Selectable: DecorationBounds: 1280, 1024 WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true PipCount: 5 ORCA: Inherits: ^Helicopter Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 1200 Tooltip: Name: Orca UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 20 Prerequisites: hpad, anyhq, ~techlevel.medium Queue: Aircraft.GDI Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Aircraft: TurnSpeed: 28 Speed: 186 Health: HP: 9000 Armor: Type: Light RevealsShroud: Range: 10c0 Type: GroundPosition Armament@PRIMARY: Weapon: OrcaAGMissiles LocalOffset: 427,-171,-213, 427,171,-213 PauseOnCondition: !ammo Armament@SECONDARY: Weapon: OrcaAAMissiles LocalOffset: 427,-171,-213, 427,171,-213 PauseOnCondition: !ammo AttackFrontal: Voice: Attack AttackMove: Voice: Attack AutoTarget: ScanRadius: 5 AttackAircraft: FacingTolerance: 80 OpportunityFire: false PersistentTargeting: false AttackType: Hover AmmoPool: Ammo: 6 AmmoCondition: ammo SpawnActorOnDeath: Actor: ORCA.Husk WithMoveAnimation: MoveSequence: move ReloadAmmoPool: Delay: 100 Count: 2 Selectable: DecorationBounds: 1280, 1024 WithAmmoPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true C17: Inherits: ^Plane Inherits@TRANSPORT: ^Transport Interactable: Tooltip: Name: Supply Aircraft Valued: Cost: 2000 UpdatesPlayerStatistics: AddToAssetsValue: false Aircraft: TurnSpeed: 20 Speed: 700 Repulsable: False MaximumPitch: 36 HiddenUnderFog: AlwaysVisibleRelationships: None Type: CenterPosition Cargo: MaxWeight: 10 DamageMultiplier@INVULNERABLE: Modifier: 0 GrantConditionOnPrerequisite@GLOBALC17STEALTH: Condition: global-C17-stealth Prerequisites: global-C17-stealth Cloak: InitialDelay: 0 CloakDelay: 0 CloakTypes: C17 RequiresCondition: global-C17-stealth Contrail@1: Offset: -261,-650,0 TrailLength: 15 Contrail@2: Offset: -85,-384,0 TrailLength: 16 Contrail@3: Offset: -85,384,0 TrailLength: 16 Contrail@4: Offset: -261,650,0 TrailLength: 15 -MapEditorData: A10: Inherits: ^Plane Interactable: Tooltip: Name: A10 Bomber Valued: Cost: 2000 UpdatesPlayerStatistics: AddToAssetsValue: false Aircraft: TurnSpeed: 16 Speed: 373 Repulsable: False AttackBomber: Armaments: gun, bombs Armament@GUNS: Name: gun Weapon: Vulcan LocalOffset: 1024,0,-85 WithMuzzleOverlay: Armament@BOMBS: Name: bombs Weapon: Napalm LocalOffset: 0,-256,-43, 0,256,-43 Contrail@1: Offset: -640,171,0 TrailLength: 15 Contrail@2: Offset: -640,-171,0 TrailLength: 15 -MapEditorData: TRAN.Husk: Inherits: ^HelicopterHusk Tooltip: Name: Chinook Transport Aircraft: TurnSpeed: 20 Speed: 140 RevealsShroud: Range: 10c0 Type: GroundPosition WithIdleOverlay@ROTOR1: Offset: 597,0,85 Sequence: rotor WithIdleOverlay@ROTOR2: Offset: -597,0,171 Sequence: rotor2 RenderSprites: Image: tran HELI.Husk: Inherits: ^HelicopterHusk Tooltip: Name: Apache Longbow Aircraft: TurnSpeed: 16 Speed: 186 RevealsShroud: Range: 10c0 Type: GroundPosition WithIdleOverlay: Offset: 0,0,85 Sequence: rotor RenderSprites: Image: heli ORCA.Husk: Inherits: ^HelicopterHusk Tooltip: Name: Orca Aircraft: TurnSpeed: 16 Speed: 186 RevealsShroud: Range: 10c0 Type: GroundPosition RenderSprites: Image: orca