^Rocket: ReloadDelay: 40 Range: 3c0 Report: ROCKET1.WAV Projectile: Bullet Blockable: false Speed: 281 Inaccuracy: 128 InaccuracyType: PerCellIncrement Image: RPG TrailImage: bazooka_trail2 TrailPalette: effect75alpha TrailInterval: 1 Warhead@1Dam: SpreadDamage Damage: 3000 Spread: 512 Falloff: 100, 0 Versus: none: 8 wall: 75 building: 40 wood: 45 light: 70 heavy: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: tiny_explosion ImpactActors: false ValidTargets: Ground, Air Warhead@4Concrete: DamagesConcrete Damage: 240 ^Missile: Inherits: ^Rocket ReloadDelay: 60 Range: 5c512 MinRange: 0c512 Projectile: Missile Shadow: true HorizontalRateOfTurn: 12 RangeLimit: 6c614 CruiseAltitude: 1c0 MinimumLaunchAngle: 64 VerticalRateOfTurn: 40 Image: MISSILE2 TrailImage: large_trail Speed: 288 Warhead@1Dam: SpreadDamage Damage: 4800 Versus: none: 15 wall: 75 building: 60 wood: 65 light: 90 heavy: 100 invulnerable: 0 cy: 30 harvester: 50 Warhead@4Concrete: DamagesConcrete Damage: 720 Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: EXPLSML1.WAV Bazooka: Inherits: ^Rocket Rocket: Inherits: ^Rocket ReloadDelay: 30 Range: 3c512 Projectile: Bullet Speed: 352 Warhead@1Dam: SpreadDamage Damage: 2500 Versus: none: 25 wall: 100 building: 50 wood: 65 light: 100 heavy: 50 invulnerable: 0 cy: 20 harvester: 50 Warhead@4Concrete: DamagesConcrete Damage: 625 Warhead@3Eff: CreateEffect Explosions: rocket_explosion ExplosionPalette: effect75alpha TowerMissile: Inherits: ^Missile ReloadDelay: 60 Burst: 2 BurstDelays: 60 ValidTargets: Ground, Air Projectile: Missile HorizontalRateOfTurn: 4 Warhead@1Dam: SpreadDamage ValidTargets: Ground, Air DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath mtank_pri: Inherits: ^Missile ReloadDelay: 115 Burst: 2 BurstDelays: 115 Range: 6c0 ValidTargets: Ground, Air Projectile: Missile RangeLimit: 7c204 Warhead@1Dam: SpreadDamage Damage: 6000 ValidTargets: Ground, Air Warhead@4Concrete: DamagesConcrete Damage: 900 DeviatorMissile: Inherits: ^Missile ReloadDelay: 160 Range: 5c0 Report: MISSLE1.WAV Projectile: Missile RangeLimit: 6c0 Inaccuracy: 96 Image: MISSILE TrailImage: deviator_trail TrailPalette: deviatorgas TrailUsePlayerPalette: true Warhead@1Dam: SpreadDamage Damage: 1000 Spread: 480 Versus: none: 100 wall: 100 building: 100 wood: 100 light: 100 heavy: 100 invulnerable: 0 cy: 50 harvester: 100 -Warhead@2Smu: Warhead@3Eff: CreateEffect Explosions: deviator ExplosionPalette: deviatorgas UsePlayerPalette: true -ImpactSounds: Warhead@5OwnerChange: ChangeOwner Range: 512 Duration: 375 InvalidTargets: Infantry, Structure Warhead@4Concrete: DamagesConcrete Damage: 1000