--[[ Copyright 2007-2021 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] StartUnits = { APC, StartSpy, Rifle1, Rifle2, Rifle3, Rifle4, Rocket1, Rocket2, Rocket3, Rocket4, Rocket5 } SarinPlants = { SarinLab1, SarinLab2, SarinLab3, SarinLab4, SarinLab5 } MammothStart = { CPos.New(37, 46), CPos.New(37, 47), CPos.New(37, 48), CPos.New(37, 49), CPos.New(37,50) } NorthPatrol = { NorthPatrol1.Location, NorthPatrol2.Location, NorthPatrol3.Location, NorthPatrol4.Location, NorthPatrol5.Location } BarrerlInvestigators = { Alert1, Alert2, Alert3, Alert4, Alert5 } RaxTeam = { "e1", "e2", "e2", "e4", "e4", "shok" } SouthPatrol = { SouthPatrol1.Location, SouthPatrol2.Location, SouthPatrol3.Location } MCVReinforcements = { easy = { "1tnk", "1tnk", "2tnk", "2tnk", "2tnk", "2tnk", "arty", "mcv" }, normal = { "1tnk", "1tnk", "2tnk", "2tnk", "mcv" }, hard = { "1tnk", "1tnk", "mcv" } } SetupTriggers = function() Trigger.OnEnteredFootprint(MammothStart, function(actor, mammothcam) if actor.Owner == Greece then Trigger.RemoveFootprintTrigger(mammothcam) NorthMammoth.Patrol(NorthPatrol, true, 20) local mammothCamera = Actor.Create("camera", true, { Owner = Greece, Location = NorthPatrol1.Location }) Trigger.AfterDelay(DateTime.Seconds(10), function() mammothCamera.Destroy() end) end end) Trigger.OnEnteredProximityTrigger(NorthPatrol3.CenterPosition, WDist.FromCells(8), function(actor, trigger1) if actor.Owner == Greece then Trigger.RemoveProximityTrigger(trigger1) local baseCamera = Actor.Create("camera", true, { Owner = Greece, Location = BaseCam.Location }) if Map.LobbyOption("difficulty") == "hard" then Reinforcements.Reinforce(BadGuy, RaxTeam, { BadGuyRaxSpawn.Location, BaseCam.Location }, 0) end Trigger.AfterDelay(DateTime.Seconds(10), function() baseCamera.Destroy() end) end end) Trigger.OnAllRemovedFromWorld(StartUnits, function() if not MCVArrived then USSR.MarkCompletedObjective(SovietObj) end end) Trigger.OnKilled(VeryImportantBarrel, function() Utils.Do(BarrerlInvestigators, function(actor) if not actor.IsDead then actor.AttackMove(AlertGo.Location) end end) end) Trigger.OnAnyKilled(SarinPlants, function() Greece.MarkFailedObjective(CaptureSarin) end) Trigger.OnAllKilledOrCaptured(SarinPlants, function() Greece.MarkCompletedObjective(CaptureSarin) end) end MCVArrived = false MCVArrivedTick = false PowerDownTeslas = function() if not MCVArrived then CaptureSarin = Greece.AddObjective("Capture all Sarin processing plants intact.") KillBase = Greece.AddObjective("Destroy the enemy compound.") Greece.MarkCompletedObjective(TakeOutPower) Media.PlaySpeechNotification(Greece, "ReinforcementsArrived") Reinforcements.Reinforce(Greece, MCVReinforcements[Map.LobbyOption("difficulty")], { AlliesSpawn.Location, AlliesMove.Location }) local baseFlare = Actor.Create("flare", true, { Owner = Greece, Location = AlliedBase.Location }) Actor.Create("proc", true, { Owner = USSR, Location = Proc1.Location }) Actor.Create("proc", true, { Owner = USSR, Location = Proc2.Location }) SouthMammoth.Patrol(SouthPatrol, true, 20) MCVArrived = true Trigger.AfterDelay(DateTime.Seconds(1), function() MCVArrivedTick = true end) Trigger.AfterDelay(DateTime.Seconds(60), function() local attackers = Reinforcements.Reinforce(USSR, { "e1", "e1", "e1", "e2", "e4" }, { SovietGroundEntry3.Location }, 5) Utils.Do(attackers, IdleHunt) end) Trigger.AfterDelay(DateTime.Seconds(100), function() baseFlare.Destroy() ActivateAI() end) end end Tick = function() USSR.Cash = 10000 BadGuy.Cash = 10000 if BadGuy.PowerState ~= "Normal" then PowerDownTeslas() end if Greece.HasNoRequiredUnits() and MCVArrivedTick then USSR.MarkCompletedObjective(SovietObj) end if USSR.HasNoRequiredUnits() then Greece.MarkCompletedObjective(KillBase) end end WorldLoaded = function() Greece = Player.GetPlayer("Greece") USSR = Player.GetPlayer("USSR") BadGuy = Player.GetPlayer("BadGuy") SovietObj = USSR.AddObjective("Defeat the Allies.") TakeOutPower = Greece.AddObjective("Bring down the power of the base to the east.") Trigger.OnObjectiveAdded(Greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(Greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(Greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(Greece, function() Media.PlaySpeechNotification(Greece, "Lose") end) Trigger.OnPlayerWon(Greece, function() Media.PlaySpeechNotification(Greece, "Win") end) StartSpy.DisguiseAsType("e1", BadGuy) Camera.Position = DefaultCameraPosition.CenterPosition SetupTriggers() end