--[[ Copyright 2007-2021 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] MissleSubs = { MSub1, MSub2, MSub3, MSub4 } VolkovEntryPath = { LSTEntry.Location, LZ.Location } VolkovandFriend = { "volk", "delphi" } InsertionTransport = "lst.reinforcement" SamSites = { Sam1, Sam2, Sam3, Sam4, Sam5, Sam6, Sam7, Sam8, Sam9, Sam10, Sam11, Sam12 } PrimaryTargets = { BioLab, Silo1, Silo2 } TimerTicks = DateTime.Minutes(8) Shocktroopers = { Shok1, Shok2, Shok3, Shok4 } InnerPatrolPaths = { { InnerPatrol2.Location, InnerPatrol3.Location, InnerPatrol4.Location, InnerPatrol1.Location }, { InnerPatrol3.Location, InnerPatrol2.Location, InnerPatrol1.Location, InnerPatrol4.Location }, { InnerPatrol4.Location, InnerPatrol1.Location, InnerPatrol2.Location, InnerPatrol3.Location }, { InnerPatrol1.Location, InnerPatrol4.Location, InnerPatrol3.Location, InnerPatrol2.Location } } OuterPatrols = { { TeamOne1, TeamOne2, TeamOne3 }, { TeamTwo1, TeamTwo2, TeamTwo3 }, { TeamThree1, TeamThree2, TeamThree3 }, { TeamFour1, TeamFour2, TeamFour3 }, { TeamFive1, TeamFive2, TeamFive3 } } OuterPatrolPaths = { { OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location }, { OuterPatrol5.Location, OuterPatrol4.Location, OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location }, { OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location }, { OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location }, { OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location, OuterPatrol5.Location, OuterPatrol4.Location } } GroupPatrol = function(units, waypoints, delay) local i = 1 local stop = false Utils.Do(units, function(unit) Trigger.OnIdle(unit, function() if stop then return end if unit.Location == waypoints[i] then local bool = Utils.All(units, function(actor) return actor.IsIdle end) if bool then stop = true i = i + 1 if i > #waypoints then i = 1 end Trigger.AfterDelay(delay, function() stop = false end) end else unit.AttackMove(waypoints[i]) end end) end) end StartPatrols = function() for i = 1, 5 do GroupPatrol(OuterPatrols[i], OuterPatrolPaths[i], DateTime.Seconds(3)) end for i = 1, 4 do Trigger.AfterDelay(DateTime.Seconds(3* (i - 1)), function() Trigger.OnIdle(Shocktroopers[i], function() Shocktroopers[i].Patrol(InnerPatrolPaths[i]) end) end) end end LabInfiltrated = false SetupTriggers = function() Trigger.OnAllKilled(SamSites, function() USSR.MarkCompletedObjective(KillSams) SendInBombers() end) Trigger.OnInfiltrated(BioLab, function() Media.DisplayMessage("Plans stolen; erasing all data.", "Scientist") Trigger.AfterDelay(DateTime.Seconds(5), function() USSR.MarkCompletedObjective(InfiltrateLab) LabInfiltrated = true SendInBombers() end) end) Trigger.OnKilled(BioLab, function() if not LabInfiltrated then USSR.MarkFailedObjective(InfiltrateLab) end end) Trigger.OnAllKilled(PrimaryTargets, function() USSR.MarkCompletedObjective(DestroyFacility) USSR.MarkCompletedObjective(VolkovSurvive) end) Trigger.OnAllKilled(MissleSubs, function() if not VolkovArrived then USSR.MarkFailedObjective(KillPower) end end) end SendInBombers = function() if LabInfiltrated and USSR.IsObjectiveCompleted(KillSams) then local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = USSR }) proxy.TargetAirstrike(TacticalNuke1.CenterPosition, Angle.SouthWest) proxy.TargetAirstrike(TacticalNuke2.CenterPosition, Angle.SouthWest) proxy.TargetAirstrike(TacticalNuke3.CenterPosition, Angle.SouthWest) proxy.Destroy() end end SendInVolkov = function() if not VolkovArrived then USSR.MarkCompletedObjective(KillPower) Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2] VolkovArrived = true Trigger.OnKilled(teamVolkov[1], function() USSR.MarkFailedObjective(VolkovSurvive) end) Trigger.OnAddedToWorld(teamVolkov[1], function(a) Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov") end) Trigger.OnAddedToWorld(teamVolkov[2], function(b) Trigger.OnKilled(b, function() if not LabInfiltrated then USSR.MarkFailedObjective(InfiltrateLab) end end) end) end end ticked = TimerTicks Tick = function() if Turkey.PowerState ~= "Normal" then SendInVolkov() end if ticked > 0 then UserInterface.SetMissionText("Missiles launch in " .. Utils.FormatTime(ticked), TimerColor) ticked = ticked - 1 elseif ticked == 0 then UserInterface.SetMissionText("We're too late!", USSR.Color) Turkey.MarkCompletedObjective(LaunchMissles) end end WorldLoaded = function() USSR = Player.GetPlayer("USSR") Turkey = Player.GetPlayer("Turkey") Trigger.OnObjectiveAdded(USSR, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) LaunchMissles = Turkey.AddObjective("Survive until time expires.") KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.") InfiltrateLab = USSR.AddObjective("Infiltrate the bio-weapons lab with the scientist.") DestroyFacility = USSR.AddObjective("Destroy the bio-weapons lab and missile silos.") KillSams = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.", "Secondary", false) VolkovSurvive = USSR.AddObjective("Volkov must survive.") Trigger.OnObjectiveCompleted(USSR, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(USSR, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(USSR, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(USSR, "MissionFailed") end) end) Trigger.OnPlayerWon(USSR, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(USSR, "MissionAccomplished") end) end) Trigger.AfterDelay(DateTime.Minutes(3), function() Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(5), function() Media.PlaySpeechNotification(USSR, "WarningThreeMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(7), function() Media.PlaySpeechNotification(USSR, "WarningOneMinuteRemaining") end) StartPatrols() SetupTriggers() Camera.Position = DefaultCameraPosition.CenterPosition TimerColor = Turkey.Color end