#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; namespace OpenRA.Graphics { [Serializable] public class SheetOverflowException : Exception { public SheetOverflowException(string message) : base(message) { } } public enum SheetType { Indexed = 1, DualIndexed = 2, BGRA = 4, } public class SheetBuilder { Sheet current; TextureChannel channel; SheetType type; int rowHeight = 0; Point p; Func allocateSheet; public static Sheet AllocateSheet() { return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize)); } public SheetBuilder(SheetType t) : this(t, AllocateSheet) { } public SheetBuilder(SheetType t, Func allocateSheet) { channel = TextureChannel.Red; type = t; current = allocateSheet(); this.allocateSheet = allocateSheet; } public Sprite Add(ISpriteFrame frame) { return Add(frame.Data, frame.Size, frame.Offset); } public Sprite Add(byte[] src, Size size) { return Add(src, size, float2.Zero); } public Sprite Add(byte[] src, Size size, float2 spriteOffset) { // Don't bother allocating empty sprites if (size.Width == 0 || size.Height == 0) return new Sprite(current, Rectangle.Empty, spriteOffset, channel, BlendMode.Alpha); var rect = Allocate(size, spriteOffset); Util.FastCopyIntoChannel(rect, src); current.CommitData(); return rect; } public Sprite Add(Bitmap src) { var rect = Allocate(src.Size); Util.FastCopyIntoSprite(rect, src); current.CommitData(); return rect; } public Sprite Add(Size size, byte paletteIndex) { var data = new byte[size.Width * size.Height]; for (var i = 0; i < data.Length; i++) data[i] = paletteIndex; return Add(data, size); } TextureChannel? NextChannel(TextureChannel t) { var nextChannel = (int)t + (int)type; if (nextChannel > (int)TextureChannel.Alpha) return null; return (TextureChannel)nextChannel; } public Sprite Allocate(Size imageSize) { return Allocate(imageSize, float2.Zero); } public Sprite Allocate(Size imageSize, float2 spriteOffset) { if (imageSize.Width + p.X > current.Size.Width) { p = new Point(0, p.Y + rowHeight); rowHeight = imageSize.Height; } if (imageSize.Height > rowHeight) rowHeight = imageSize.Height; if (p.Y + imageSize.Height > current.Size.Height) { var next = NextChannel(channel); if (next == null) { current.ReleaseBuffer(); current = allocateSheet(); channel = TextureChannel.Red; } else channel = next.Value; rowHeight = imageSize.Height; p = new Point(0, 0); } var rect = new Sprite(current, new Rectangle(p, imageSize), spriteOffset, channel, BlendMode.Alpha); p.X += imageSize.Width; return rect; } public Sheet Current { get { return current; } } } }