using System.Drawing; using OpenRa.FileFormats; using OpenRa.GameRules; using OpenRa.Graphics; using OpenRa.Traits; namespace OpenRa.Network { static class UnitOrders { public static void ProcessOrder( Order order ) { switch( order.OrderString ) { case "Chat": { Game.chat.AddLine(order.Player, order.TargetString); break; } case "AssignPlayer": { order.Player.World.LocalPlayer = order.Player; Game.chat.AddLine(order.Player, "is now YOU."); break; } case "StartGame": { Game.chat.AddLine(Color.White, "Server", "The game has started."); Game.StartGame(); break; } case "SyncInfo": { Game.SyncLobbyInfo(order.TargetString); break; } case "FileChunk": { PackageDownloader.ReceiveChunk(order.TargetString); break; } default: { foreach (var t in order.Subject.traits.WithInterface()) t.ResolveOrder(order.Subject, order); break; } } } } }