using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; using IjwFramework.Collections; using IjwFramework.Types; using OpenRa.Game.Graphics; using OpenRa.Game.Support; using OpenRa.Game.GameRules; namespace OpenRa.Game { class Chrome : IHandleInput { readonly Renderer renderer; readonly Sheet specialBin; readonly SpriteRenderer chromeRenderer; readonly Sprite specialBinSprite; readonly Sprite moneyBinSprite; readonly Sprite tooltipSprite; readonly SpriteRenderer buildPaletteRenderer; readonly Animation cantBuild; readonly Animation ready; readonly List>> buttons = new List>>(); readonly Cache clockAnimations; readonly List digitSprites; readonly Dictionary tabSprites; readonly Sprite[] shimSprites; readonly Sprite blank; public Chrome(Renderer r) { this.renderer = r; specialBin = new Sheet(renderer, "specialbin.png"); chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader); buildPaletteRenderer = new SpriteRenderer(renderer, true); specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha); moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha); tooltipSprite = new Sprite(specialBin, new Rectangle(0, 288, 272, 136), TextureChannel.Alpha); blank = SheetBuilder.Add(new Size(64, 48), 16); sprites = groups .SelectMany(g => Rules.Categories[g]) .Where(u => Rules.UnitInfo[u].TechLevel != -1) .ToDictionary( u => u, u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp")); tabSprites = groups.Select( (g, i) => Pair.New(g, Util.MakeArray(3, n => new Sprite(specialBin, new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40), TextureChannel.Alpha)))) .ToDictionary(a => a.First, a => a.Second); cantBuild = new Animation("clock"); cantBuild.PlayFetchIndex("idle", () => 0); clockAnimations = new Cache( s => { var anim = new Animation("clock"); anim.PlayFetchIndex("idle", ClockAnimFrame(s)); return anim; }); digitSprites = Util.MakeArray(10, a => a) .Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList(); shimSprites = new[] { new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ), new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ), new Sprite( specialBin, new Rectangle( 0, 216, 9, 48 ), TextureChannel.Alpha ), }; ready = new Animation("pips"); ready.PlayRepeating("ready"); } public void Draw() { buttons.Clear(); renderer.Device.DisableScissor(); renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}/{5}\nReady: {6} (F8 to toggle)".F( Game.RenderFrame, Game.orderManager.FrameNumber, PerfHistory.items["render"].LastValue, PerfHistory.items["tick_time"].LastValue, Game.LocalPlayer.PowerDrained, Game.LocalPlayer.PowerProvided, Game.LocalPlayer.IsReady ? "Yes" : "No" ), new int2(140, 5), Color.White); PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer); chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0); chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), 0); DrawMoney(); var x = Game.viewport.Width - 36 - 3 * 64; var y = 40; if (currentTab == null || !Rules.TechTree.BuildableItems(Game.LocalPlayer, currentTab).Any()) ChooseAvailableTab(); var queue = Game.LocalPlayer.PlayerActor.traits.Get(); foreach (var q in tabSprites) { var groupName = q.Key; if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, groupName).Any()) { CheckDeadTab(groupName); continue; } var producing = queue.Producing(groupName); var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0; chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), 0); buttons.Add(Pair.New(new Rectangle(x, y, 27, 40), (Action)(isLmb => currentTab = groupName))); y += 40; } chromeRenderer.Flush(); DrawBuildPalette(currentTab); DrawChat(); } void CheckDeadTab( string groupName ) { var queue = Game.LocalPlayer.PlayerActor.traits.Get(); var item = queue.Producing( groupName ); if (item != null) Game.controller.AddOrder(Order.CancelProduction(Game.LocalPlayer, item.Item)); } void ChooseAvailableTab() { currentTab = tabSprites.Select(q => q.Key).FirstOrDefault( t => Rules.TechTree.BuildableItems(Game.LocalPlayer, t).Any()); } void DrawMoney() { var moneyDigits = Game.LocalPlayer.DisplayCash.ToString(); var x = Game.viewport.Width - 155; foreach (var d in moneyDigits.Reverse()) { chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), 0); x -= 14; } } void DrawChat() { var chatpos = new int2(400, Game.viewport.Height - 20); if (Game.chat.isChatting) RenderChatLine(Tuple.New(Color.White, "Chat:", Game.chat.typing), chatpos); foreach (var line in Game.chat.recentLines.AsEnumerable().Reverse()) { chatpos.Y -= 20; RenderChatLine(line, chatpos); } } void RenderChatLine(Tuple line, int2 p) { var size = renderer.MeasureText(line.b); renderer.DrawText(line.b, p, line.a); renderer.DrawText(line.c, p + new int2(size.X + 10, 0), Color.White); } string currentTab = "Building"; static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" }; Dictionary sprites; const int NumClockFrames = 54; Func ClockAnimFrame(string group) { return () => { var queue = Game.LocalPlayer.PlayerActor.traits.Get(); var producing = queue.Producing( group ); if (producing == null) return 0; return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime; }; } void DrawBuildPalette(string queueName) { if (queueName == null) return; var x = 0; var y = 0; var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray(); var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName) .Where(a => Rules.UnitInfo[a].TechLevel != -1) .OrderBy(a => Rules.UnitInfo[a].TechLevel); var queue = Game.LocalPlayer.PlayerActor.traits.Get(); var currentItem = queue.Producing( queueName ); var overlayBits = new List>(); string tooltipItem = null; int2 tooltipPos = int2.Zero; foreach (var item in allItems) { var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48); var drawPos = Game.viewport.Location + new float2(rect.Location); var isBuildingThis = currentItem != null && currentItem.Item == item; var isBuildingSomethingElse = currentItem != null && currentItem.Item != item; buildPaletteRenderer.DrawSprite(sprites[item], drawPos, 0); if (rect.Contains(lastMousePos.ToPoint())) { tooltipItem = item; tooltipPos = new int2(rect.Location); } if (!buildableItems.Contains(item) || isBuildingSomethingElse) overlayBits.Add(Pair.New(cantBuild.Image, drawPos)); if (isBuildingThis) { clockAnimations[queueName].Tick(); buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image, drawPos, 0); var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2); if (currentItem.Done) { ready.Play("ready"); overlayBits.Add(Pair.New(ready.Image, overlayPos)); } else if (currentItem.Paused) { ready.Play("hold"); overlayBits.Add(Pair.New(ready.Image, overlayPos)); } } var closureItem = item; buttons.Add(Pair.New(rect, (Action)(isLmb => HandleBuildPalette(closureItem, isLmb)))); if (++x == 3) { x = 0; y++; } } while (x != 0) { var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48); var drawPos = Game.viewport.Location + new float2(rect.Location); buildPaletteRenderer.DrawSprite(blank, drawPos, 0); buttons.Add(Pair.New(rect, (Action)(_ => { }))); if (++x == 3) { x = 0; y++; } } foreach (var ob in overlayBits) buildPaletteRenderer.DrawSprite(ob.First, ob.Second, 0); buildPaletteRenderer.Flush(); for (var j = 0; j < y; j++) chromeRenderer.DrawSprite(shimSprites[2], new float2(Game.viewport.Width - 192 - 9, 40 + 48 * j), 0); chromeRenderer.DrawSprite(shimSprites[0], new float2(Game.viewport.Width - 192 - 9, 40 - 9), 0); chromeRenderer.DrawSprite(shimSprites[1], new float2(Game.viewport.Width - 192 - 9, 40 - 1 + 48 * y), 0); chromeRenderer.Flush(); if (tooltipItem != null) DrawProductionTooltip(tooltipItem, tooltipPos); } void HandleBuildPalette(string item, bool isLmb) { var player = Game.LocalPlayer; var group = Rules.UnitCategory[item]; var queue = player.PlayerActor.traits.Get(); var producing = queue.Producing( group ); Sound.Play("ramenu1.aud"); if (isLmb) { if (producing == null) { Game.controller.AddOrder(Order.StartProduction(player, item)); Sound.Play("abldgin1.aud"); } else if (producing.Item == item) { if (producing.Done) { if (group == "Building" || group == "Defense") Game.controller.orderGenerator = new PlaceBuilding(player.PlayerActor, item); } else Game.controller.AddOrder(Order.PauseProduction(player, item, false)); } else { Sound.Play("progres1.aud"); } } else { if (producing == null) return; if (item != producing.Item) return; if (producing.Paused || producing.Done) { Sound.Play("cancld1.aud"); Game.controller.AddOrder(Order.CancelProduction(player, item)); } else { Sound.Play("onhold1.aud"); Game.controller.AddOrder(Order.PauseProduction(player, item, true)); } } } int2 lastMousePos; public bool HandleInput(MouseInput mi) { if (mi.Event == MouseInputEvent.Move) lastMousePos = mi.Location; var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint())) .Select(a => a.Second).FirstOrDefault(); if (action == null) return false; if (mi.Event == MouseInputEvent.Down) action(mi.Button == MouseButton.Left); return true; } public bool HitTest(int2 mousePos) { return buttons.Any(a => a.First.Contains(mousePos.ToPoint())); } void DrawRightAligned(string text, int2 pos, Color c) { renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X, 0), c); } void DrawProductionTooltip(string unit, int2 pos) { var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0); chromeRenderer.DrawSprite(tooltipSprite, p, 0); chromeRenderer.Flush(); var info = Rules.UnitInfo[unit]; renderer.DrawText2(info.Description, p.ToInt2() + new int2(5,5), Color.White); DrawRightAligned( "${0}".F(info.Cost), pos + new int2(-5,5), Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= info.Cost ? Color.White : Color.Red); var bi = info as BuildingInfo; if (bi != null) DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20), Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0 ? Color.White : Color.Red); var buildings = Rules.TechTree.GatherBuildings( Game.LocalPlayer ); p += new int2(5, 5); p += new int2(0, 15); if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings)) { var prereqs = info.Prerequisite.Select(a => Rules.UnitInfo[a.ToLowerInvariant()].Description); renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(), Color.White); } if (info.LongDesc != null) { p += new int2(0, 15); renderer.DrawText(info.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White); } } } }