^Palettes: -PlayerColorPalette: IndexedPlayerPalette: BasePalette: terrain RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: BasePalette: terrain BaseName: player-units RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 World: -SpawnMPUnits: -MPStartLocations: -CrateSpawner: LuaScript: Scripts: cnc64gdi01.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: aoi MissionData: Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility. StartVideo: obel.vqa WinVideo: orcabomb.vqa LossVideo: cutout.vqa MapCreeps: Locked: True Enabled: False MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: ShortGameLocked: True ShortGameEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 10000 ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Helicopter: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^CommonHuskDefaults: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false RenderSprites: PlayerPalette: player-units BIO.Husk: Tooltip: ShowOwnerRow: false EYE: IonCannonPower: Prerequisites: ~disabled FLARE: RevealsShroud: Range: 5c0 STNK: Buildable: Prerequisites: ~techlevel.high TRAN: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled OLDLST: Inherits: LST -WithRoof: -Selectable: RejectsOrders: Cargo: Types: disabled HARV: RenderSprites: PlayerPalette: player MCV: RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player airstrike.proxy: AlwaysVisible: AirstrikePower: Icon: airstrike StartFullyCharged: True ChargeTime: 120 SquadSize: 3 QuantizedFacings: 8 Description: Air Strike LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. EndChargeSound: airredy1.aud SelectTargetSound: select1.aud InsufficientPowerSound: nopower1.aud IncomingSound: enemya.aud UnitType: a10 DisplayBeacon: True BeaconPoster: airstrike DisplayRadarPing: True CameraActor: camera