^Palettes: -PlayerColorPalette: IndexedPlayerPalette: BasePalette: terrain RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: BasePalette: terrain BaseName: player-units RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: ObjectivesPanel: PanelName: MISSION_OBJECTIVES LuaScript: Scripts: nod05.lua MusicPlaylist: StartingMusic: airstrik VictoryMusic: nod_win1 MissionData: Briefing: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it. BackgroundVideo: sethpre.vqa BriefingVideo: nod5.vqa StartVideo: samsite.vqa WinVideo: insites.vqa LossVideo: flag.vqa MapCreeps: Locked: True Enabled: False MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: ShortGameLocked: True ShortGameEnabled: False SmudgeLayer@CRATER: InitialSmudges: 46,48: cr1,0 ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy, Neutral ShowOwnerRow: false ^CivBuilding: Tooltip: GenericVisibility: Enemy, Neutral ShowOwnerRow: false ^CivBuildingHusk: Tooltip: GenericVisibility: Enemy, Neutral ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^CommonHuskDefaults: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false RenderSprites: PlayerPalette: player-units NUK2: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled CYCL: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player LST: Buildable: Prerequisites: ~disabled C17: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled HARV: Buildable: Prerequisites: ~disabled Harvester: SearchFromOrderRadius: 24 RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled MTNK: Buildable: Prerequisites: ~disabled HTNK: Buildable: Prerequisites: ~disabled ORCA: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled SBAG: Buildable: Queue: Defence.GDI, Defence.Nod HQ: AirstrikePower: Prerequisites: gdi SquadSize: 1 A10: Targetable: