#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Graphics; namespace OpenRA.Traits { [Desc("Add this to the World actor definition.")] public class FixedColorPaletteInfo : ITraitInfo { [Desc("The name of the palette to base off.")] [PaletteReference] public readonly string Base = "terrain"; [Desc("The name of the resulting palette")] [PaletteDefinition] public readonly string Name = "resources"; [Desc("Remap these indices to pre-defined colors.")] public readonly int[] RemapIndex = { }; [Desc("The fixed color to remap.")] public readonly HSLColor Color; [Desc("Luminosity range to span.")] public readonly float Ramp = 0.05f; [Desc("Allow palette modifiers to change the palette.")] public readonly bool AllowModifiers = true; public object Create(ActorInitializer init) { return new FixedColorPalette(this); } } public class FixedColorPalette : ILoadsPalettes { readonly FixedColorPaletteInfo info; public FixedColorPalette(FixedColorPaletteInfo info) { this.info = info; } public void LoadPalettes(WorldRenderer wr) { var remap = new PlayerColorRemap(info.RemapIndex, info.Color, info.Ramp); wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers); } } }