#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Net; using OpenRA.FileFormats; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Network; using OpenRA.Server; using OpenRA.Support; using OpenRA.Widgets; using XRandom = OpenRA.Thirdparty.Random; namespace OpenRA { public static class Game { public static Utilities Utilities; public static int CellSize { get { return modData.Manifest.TileSize; } } public static ModData modData; private static WorldRenderer worldRenderer; public static Viewport viewport; public static Settings Settings; internal static OrderManager orderManager; static Server.Server server; public static XRandom CosmeticRandom = new XRandom(); // not synced public static Renderer Renderer; public static bool HasInputFocus = false; public static void MoveViewport(float2 loc) { viewport.Center(loc); } public static void JoinServer(string host, int port) { var replayFilename = ChooseReplayFilename(); string path = Path.Combine( Platform.SupportDir, "Replays" ); if( !Directory.Exists( path ) ) Directory.CreateDirectory( path ); var replayFile = File.Create( Path.Combine( path, replayFilename ) ); JoinInner(new OrderManager(host, port, new ReplayRecorderConnection(new NetworkConnection(host, port), replayFile))); } static string ChooseReplayFilename() { return DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddTHHmmssZ.rep"); } static void JoinInner(OrderManager om) { if (orderManager != null) orderManager.Dispose(); orderManager = om; lastConnectionState = ConnectionState.PreConnecting; ConnectionStateChanged(orderManager); } public static void JoinReplay(string replayFile) { JoinInner(new OrderManager("", -1, new ReplayConnection(replayFile))); } static void JoinLocal() { JoinInner(new OrderManager("", -1, new EchoConnection())); } public static int RenderFrame = 0; public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } } public static int LocalTick { get { return orderManager.LocalFrameNumber; } } const int NetTickScale = 3; // 120ms net tick for 40ms local tick public static event Action ConnectionStateChanged = _ => { }; static ConnectionState lastConnectionState = ConnectionState.PreConnecting; public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } } // Hacky workaround for orderManager visibility public static Widget OpenWindow(World world, string widget) { return Widget.OpenWindow(widget, new Dictionary{{ "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }}); } // Who came up with the great idea of making these things // impossible for the things that want them to access them directly? public static Widget OpenWindow(string widget, Dictionary args) { return Widget.OpenWindow(widget, new Dictionary(args) { { "world", worldRenderer.world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }, }); } public static Widget LoadWidget(World world, string widget, Dictionary args) { return Widget.LoadWidget(widget, new Dictionary(args) { { "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }, }); } static ActionQueue afterTickActions = new ActionQueue(); public static void RunAfterTick(Action a) { afterTickActions.Add(a); } static void Tick( OrderManager orderManager, Viewport viewPort ) { if (orderManager.Connection.ConnectionState != lastConnectionState) { lastConnectionState = orderManager.Connection.ConnectionState; ConnectionStateChanged( orderManager ); } Tick( orderManager ); if( worldRenderer != null && orderManager.world != worldRenderer.world ) Tick( worldRenderer.world.orderManager ); using (new PerfSample("render")) { ++RenderFrame; viewport.DrawRegions(worldRenderer, new DefaultInputHandler( orderManager.world )); Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height)); } PerfHistory.items["render"].Tick(); PerfHistory.items["batches"].Tick(); MasterServerQuery.Tick(); afterTickActions.PerformActions(); } private static void Tick( OrderManager orderManager ) { int t = Environment.TickCount; int dt = t - orderManager.LastTickTime; if (dt >= Settings.Game.Timestep) using( new PerfSample( "tick_time" ) ) { orderManager.LastTickTime += Settings.Game.Timestep; Widget.DoTick(); var world = orderManager.world; if( orderManager.GameStarted && world.LocalPlayer != null ) ++Viewport.TicksSinceLastMove; Sound.Tick(); Sync.CheckSyncUnchanged( world, () => { orderManager.TickImmediate(); } ); if (world != null) { var isNetTick = LocalTick % NetTickScale == 0; if (!isNetTick || orderManager.IsReadyForNextFrame) { ++orderManager.LocalFrameNumber; Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local"); if (isNetTick) orderManager.Tick(); Sync.CheckSyncUnchanged(world, () => { world.OrderGenerator.Tick(world); world.Selection.Tick(world); }); world.Tick(); PerfHistory.Tick(); } else if (orderManager.NetFrameNumber == 0) orderManager.LastTickTime = Environment.TickCount; } } } public static event Action LobbyInfoChanged = () => { }; internal static void SyncLobbyInfo() { LobbyInfoChanged(); } public static event Action AfterGameStart = _ => {}; public static event Action BeforeGameStart = () => {}; internal static void StartGame(string mapUID) { BeforeGameStart(); var map = modData.PrepareMap(mapUID); viewport = new Viewport(new int2(Renderer.Resolution), map.Bounds, Renderer); orderManager.world = new World(modData.Manifest, map, orderManager); worldRenderer = new WorldRenderer(orderManager.world); if (orderManager.GameStarted) return; Widget.SelectedWidget = null; orderManager.LocalFrameNumber = 0; orderManager.StartGame(); worldRenderer.RefreshPalette(); AfterGameStart( orderManager.world ); } public static bool IsHost { get { return orderManager.Connection.LocalClientId == 0; } } public static Dictionary CurrentMods { get { return Mod.AllMods.Where( k => modData.Manifest.Mods.Contains( k.Key )).ToDictionary( k => k.Key, k => k.Value ); } } static Modifiers modifiers; public static Modifiers GetModifierKeys() { return modifiers; } internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; } internal static void Initialize(Arguments args) { Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly; Utilities = new Utilities(args.GetValue("UtilityPath", "OpenRA.Utility.exe")); Settings = new Settings(Platform.SupportDir + "settings.yaml", args); Settings.Save(); Log.LogPath = Platform.SupportDir + "Logs" + Path.DirectorySeparatorChar; Log.AddChannel("perf", "perf.log"); Log.AddChannel("debug", "debug.log"); Log.AddChannel("sync", "syncreport.log"); FileSystem.Mount("."); // Needed to access shaders Renderer.Initialize( Game.Settings.Graphics.Mode ); Renderer.SheetSize = Settings.Game.SheetSize; Renderer = new Renderer(); Console.WriteLine("Available mods:"); foreach(var mod in Mod.AllMods) Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version); Sound.Create(); InitializeWithMods(Settings.Game.Mods); } public static void InitializeWithMods(string[] mods) { // Clear static state if we have switched mods LobbyInfoChanged = () => {}; AddChatLine = (a,b,c) => {}; worldRenderer = null; if (server != null) server.Shutdown(); if (orderManager != null) orderManager.Dispose(); // Discard any invalid mods var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray(); Console.WriteLine("Loading mods: {0}",string.Join(",",mm)); Settings.Game.Mods = mm; Settings.Save(); Sound.StopMusic(); Sound.StopVideo(); Sound.Initialize(); modData = new ModData( mm ); modData.LoadInitialAssets(); PerfHistory.items["render"].hasNormalTick = false; PerfHistory.items["batches"].hasNormalTick = false; JoinLocal(); viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer); modData.LoadScreen.StartGame(); } public static void LoadShellMap() { StartGame(ChooseShellmap()); Game.orderManager.LastTickTime = Environment.TickCount; } static string ChooseShellmap() { var shellmaps = modData.AvailableMaps .Where(m => m.Value.UseAsShellmap); if (shellmaps.Count() == 0) throw new InvalidDataException("No valid shellmaps available"); return shellmaps.Random(CosmeticRandom).Key; } static bool quit; public static event Action OnQuit = () => {}; internal static void Run() { while (!quit) Tick( orderManager, viewport ); OnQuit(); } public static void Exit() { quit = true; } public static Action AddChatLine = (c,n,s) => {}; public static void Debug(string s, params object[] args) { AddChatLine(Color.White, "Debug", String.Format(s,args)); } // TODO: Fix ra relying on this behavior, then make this sane public static void Disconnect() { DisconnectOnly(); var shellmap = ChooseShellmap(); StartGame(shellmap); } public static void DisconnectOnly() { if (orderManager.world != null) orderManager.world.traitDict.PrintReport(); if (IsHost && server != null) { Console.WriteLine("Closing server"); server.Shutdown(); } JoinLocal(); orderManager.Dispose(); } public static T CreateObject( string name ) { return modData.ObjectCreator.CreateObject( name ); } public static void CreateServer(Settings settings, string map) { server = new Server.Server(modData, settings, map); } public static void CreateAndJoinServer(Settings settings, string map) { CreateServer(settings, map); JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort); } public static bool IsCurrentWorld(World world) { return orderManager != null && orderManager.world == world; } } }