V2RL: Inherits: DefaultVehicle Buildable: TechLevel: 4 Tab: Vehicle Prerequisites: weap,dome Owner: soviet Cost: 700 Description: "V2 Rocket" LongDesc: "Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft" Selectable: Voice: VehicleVoice Unit: HP: 150 Armor: light Crewed: yes Sight: 5 Mobile: ROT: 5 Speed: 7 AttackBase: PrimaryWeapon: SCUD RenderUnitReload: AutoTarget: Repairable: Chronoshiftable: Passenger: IronCurtainable: 1TNK: Inherits: DefaultVehicle Buildable: TechLevel: 4 Tab: Vehicle Prerequisites: weap Owner: allies Cost: 700 Description: "Light Tank" LongDesc: "Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft" Selectable: Voice: VehicleVoice Unit: HP: 300 Armor: heavy Crewed: yes Sight: 4 Mobile: ROT: 5 Speed: 9 Turreted: AttackTurreted: PrimaryWeapon: 75mm Recoil: 2 RenderUnitTurreted: AutoTarget: Repairable: Chronoshiftable: Passenger: IronCurtainable: 2TNK: Inherits: DefaultVehicle Buildable: TechLevel: 6 Tab: Vehicle Prerequisites: weap Owner: allies Cost: 800 Description: "Medium Tank" LongDesc: "Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft" Selectable: Voice: VehicleVoice Unit: HP: 400 Armor: heavy Crewed: yes Sight: 5 Mobile: ROT: 5 Speed: 8 Turreted: AttackTurreted: PrimaryWeapon: 90mm Recoil: 3 RenderUnitTurreted: AutoTarget: Repairable: Chronoshiftable: Passenger: IronCurtainable: 3TNK: Inherits: DefaultVehicle Buildable: TechLevel: 4 Tab: Vehicle Prerequisites: weap Owner: soviet Cost: 950 Description: "Heavy Tank" LongDesc: "Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft" Selectable: Voice: VehicleVoice Unit: HP: 400 Armor: heavy Crewed: yes Sight: 5 Mobile: ROT: 5 Speed: 7 Turreted: AttackTurreted: PrimaryWeapon: 105mm Recoil: 3 RenderUnitTurreted: AutoTarget: Repairable: Chronoshiftable: Passenger: IronCurtainable: 4TNK: Inherits: DefaultVehicle Buildable: TechLevel: 10 Tab: Vehicle Prerequisites: weap,stek Owner: soviet Cost: 1700 Description: "Mammoth Tank" LongDesc: "Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry" Selectable: Voice: VehicleVoice Unit: HP: 600 Armor: heavy Crewed: yes Sight: 6 Mobile: ROT: 5 Speed: 4 Turreted: AttackTurreted: PrimaryWeapon: 120mm PrimaryLocalOffset: -4,-5,0,4,-5,0 SecondaryLocalOffset: -7,2,25,7,2,-25 Recoil: 4 RenderUnitTurreted: AutoTarget: Repairable: Chronoshiftable: Passenger: IronCurtainable: MRJ: Inherits: DefaultVehicle Buildable: TechLevel: 12 Tab: Vehicle Prerequisites: weap,dome Owner: allies Cost: 600 Description: "Radar Jammer" LongDesc: "Hides nearby units on the enemy's minimap.\n Unarmed" Selectable: Priority: 3 Voice: VehicleVoice Unit: HP: 110 Armor: light Crewed: yes Sight: 7 Mobile: ROT: 5 Speed: 9 RenderUnitSpinner: Offset: 0,4,0,-6 Repairable: Chronoshiftable: Passenger: IronCurtainable: MGG: Inherits: DefaultVehicle Buildable: TechLevel: 11 Tab: Vehicle Prerequisites: weap,atek Owner: allies Cost: 600 Description: "Mobile Gap Generator" LongDesc: "Regenerates Fog of War in a small area \naround the unit.\n Unarmed" Selectable: Priority: 3 Voice: VehicleVoice Unit: HP: 110 Armor: light Crewed: yes Sight: 4 Mobile: ROT: 5 Speed: 9 RenderUnitSpinner: Offset: 0,6,0,-3 Repairable: Chronoshiftable: Passenger: IronCurtainable: ARTY: Inherits: DefaultVehicle Buildable: TechLevel: 8 Tab: Vehicle Prerequisites: weap Owner: allies Cost: 600 Description: "Artillery" LongDesc: "Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft" Selectable: Voice: VehicleVoice Unit: HP: 75 Armor: light Crewed: yes Sight: 5 Mobile: ROT: 2 Speed: 6 AttackBase: PrimaryWeapon: 155mm RenderUnit: Explodes: AutoTarget: Repairable: Chronoshiftable: Passenger: IronCurtainable: HARV: Inherits: DefaultVehicle Buildable: TechLevel: 1 Tab: Vehicle Prerequisites: weap,proc Owner: allies,soviet Cost: 1400 Description: "Ore Truck" LongDesc: "Collects Ore and Gems for processing.\n Unarmed" Selectable: Priority: 7 Voice: VehicleVoice Harvester: Unit: HP: 600 Armor: heavy Crewed: yes Sight: 4 Mobile: ROT: 5 Speed: 6 RenderUnit: Repairable: Chronoshiftable: Passenger: IronCurtainable: MCV: Inherits: DefaultVehicle Buildable: TechLevel: 11 Tab: Vehicle Prerequisites: weap,fix Owner: allies,soviet Cost: 2500 Description: "Mobile Construction Vehicle" LongDesc: "Deploys into another Construction Yard.\n Unarmed" Selectable: Priority: 3 Voice: VehicleVoice Unit: HP: 600 Armor: light Crewed: yes Sight: 4 Mobile: ROT: 5 Speed: 6 McvDeploy: RenderUnit: Repairable: Chronoshiftable: Passenger: IronCurtainable: JEEP: Inherits: DefaultVehicle Buildable: TechLevel: 3 Tab: Vehicle Prerequisites: weap Owner: allies Cost: 600 Description: "Ranger" LongDesc: "Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft" Selectable: Voice: VehicleVoice Unit: HP: 150 Armor: light Crewed: yes Sight: 6 Mobile: ROT: 10 Speed: 10 Turreted: AttackTurreted: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-2 MuzzleFlash: yes RenderUnitTurreted: AutoTarget: Repairable: Chronoshiftable: Passenger: IronCurtainable: APC: Inherits: DefaultVehicle Buildable: TechLevel: 5 Tab: Vehicle Prerequisites: weap,tent Owner: allies Cost: 800 Description: "Armored Personnel Carrier" LongDesc: "Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft" Selectable: Voice: VehicleVoice Unit: HP: 200 Armor: heavy Sight: 5 Mobile: ROT: 5 Speed: 10 AttackBase: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-4 MuzzleFlash: yes RenderUnitMuzzleFlash: AutoTarget: Repairable: Chronoshiftable: Cargo: PassengerTypes: Foot Passengers: 5 UnloadFacing: 220 Passenger: IronCurtainable: MNLY.AP: Inherits: DefaultVehicle Buildable: TechLevel: 3 Tab: Vehicle Prerequisites: weap,fix Owner: soviet Cost: 800 Icon: MNLYICON Description: "Minelayer (Anti-Personnel)" LongDesc: "Lays mines to destroy unwary enemy units.\n Unarmed" Selectable: Voice: VehicleVoice Unit: HP: 100 Armor: heavy Crewed: yes Sight: 5 Mobile: ROT: 5 Speed: 9 RenderUnit: Image: MNLY Minelayer: MineImmune: Repairable: LimitedAmmo: Ammo: 5 Chronoshiftable: Passenger: IronCurtainable: MNLY.AT: Inherits: DefaultVehicle Buildable: TechLevel: 3 Tab: Vehicle Prerequisites: weap,fix Owner: allies Cost: 800 Icon: MNLYICON Description: "Minelayer (Anti-Tank)" LongDesc: "Lays mines to destroy unwary enemy units.\n Unarmed" Selectable: Voice: VehicleVoice Unit: HP: 100 Armor: heavy Crewed: yes Sight: 5 Mobile: ROT: 5 Speed: 9 RenderUnit: Image: MNLY Minelayer: MineImmune: Repairable: LimitedAmmo: Ammo: 5 Chronoshiftable: Passenger: IronCurtainable: TRUK: Inherits: DefaultVehicle Selectable: Unit: HP: 110 Armor: light Sight: 3 Mobile: ROT: 5 Speed: 10 RenderUnit: SS: Inherits: DefaultShip Buildable: TechLevel: 5 Tab: Ship Prerequisites: spen Owner: soviet Cost: 950 Description: "Submarine" LongDesc: "Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge" Selectable: Unit: HP: 120 Armor: light Sight: 6 Mobile: ROT: 7 Speed: 6 RenderUnit: Submarine: AttackBase: PrimaryWeapon: TorpTube FireDelay: 2 Chronoshiftable: IronCurtainable: DD: Inherits: DefaultShip Buildable: TechLevel: 7 Tab: Ship Prerequisites: syrd Owner: allies Cost: 1000 Description: "Destroyer" LongDesc: "Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks" Selectable: Unit: HP: 400 Armor: heavy Sight: 6 Mobile: ROT: 7 Speed: 6 Turreted: AttackTurreted: PrimaryWeapon: Stinger PrimaryOffset: 0,-8,0,-3 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: CA: Inherits: DefaultShip Buildable: TechLevel: 10 Tab: Ship Prerequisites: syrd,atek Owner: allies Cost: 2000 Description: "Cruiser" LongDesc: "Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines" Selectable: Unit: HP: 700 Armor: heavy Sight: 7 Mobile: ROT: 5 Speed: 4 Turreted: AttackTurreted: PrimaryWeapon: 8Inch PrimaryOffset: 0,17,0,-2 SecondaryOffset: 0,-17,0,-2 Recoil: 3 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: LST: Inherits: DefaultShip Buildable: TechLevel: 3 Tab: Ship Owner: allies,soviet Cost: 700 Description: "Transport" LongDesc: "General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed" Selectable: Unit: HP: 350 Armor: heavy Sight: 6 Mobile: ROT: 10 Speed: 14 RenderUnit: Cargo: PassengerTypes: Foot,Wheel,Track Passengers: 5 IronCurtainable: PT: Inherits: DefaultShip Buildable: TechLevel: 5 Tab: Ship Prerequisites: syrd Owner: allies Cost: 500 Description: "Gunboat" LongDesc: "Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft" Selectable: Unit: HP: 200 Armor: heavy Sight: 7 Mobile: ROT: 7 Speed: 9 Turreted: AttackTurreted: PrimaryWeapon: 2Inch PrimaryOffset: 0,-6,0,-1 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: MIG: Inherits: DefaultPlane Buildable: TechLevel: 10 Tab: Plane Prerequisites: afld Owner: soviet Cost: 1200 Description: "Mig Attack Plane" LongDesc: "Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles" Selectable: Unit: HP: 50 Armor: light InitialFacing: 192 Sight: 0 AttackPlane: PrimaryWeapon: Maverick Plane: ROT: 5 Speed: 20 RenderUnit: WithShadow: LimitedAmmo: Ammo: 3 IronCurtainable: YAK: Inherits: DefaultPlane Buildable: TechLevel: 5 Tab: Plane Prerequisites: afld Owner: soviet Cost: 800 Description: "Yak Attack Plane" LongDesc: "Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings" Selectable: Unit: HP: 60 Armor: light Crewed: yes InitialFacing: 192 Sight: 0 AttackPlane: PrimaryWeapon: ChainGun Plane: ROT: 5 Speed: 16 RenderUnit: WithShadow: LimitedAmmo: Ammo: 15 IronCurtainable: TRAN: Inherits: DefaultPlane Buildable: TechLevel: 11 Tab: Plane Prerequisites: hpad Owner: allies Cost: 1200 Description: "Transport Helicopter" LongDesc: "Fast Infantry Transport Helicopter.\n Unarmed" Selectable: Unit: HP: 90 Armor: light InitialFacing: 20 Sight: 0 Helicopter: ROT: 5 Speed: 12 RenderUnitRotor: PrimaryOffset: 0,14,0,-4 SecondaryOffset: 0,-14,0,-2 WithShadow: Cargo: PassengerTypes: Foot Passengers: 5 IronCurtainable: HELI: Inherits: DefaultPlane Buildable: TechLevel: 9 Tab: Plane Prerequisites: hpad Owner: allies Cost: 1200 Description: "Longbow" LongDesc: "Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry" Selectable: Unit: HP: 225 Armor: heavy Crewed: yes InitialFacing: 20 Sight: 0 AttackHeli: PrimaryWeapon: Hellfire PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 Helicopter: ROT: 4 Speed: 16 RenderUnitRotor: PrimaryOffset: 0,0,0,-2 WithShadow: LimitedAmmo: Ammo: 6 IronCurtainable: HIND: Inherits: DefaultPlane Buildable: TechLevel: 9 Tab: Plane Prerequisites: hpad Owner: allies Cost: 1200 Description: "Hind" LongDesc: "Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks" Selectable: Unit: HP: 225 Armor: heavy Crewed: yes InitialFacing: 20 Sight: 0 AttackHeli: PrimaryWeapon: ChainGun PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 Helicopter: ROT: 4 Speed: 12 RenderUnitRotor: WithShadow: LimitedAmmo: Ammo: 12 IronCurtainable: IRON: Inherits: DefaultDefense Buildable: TechLevel: 12 Tab: Defense Prerequisites: stek Owner: soviet Cost: 2800 Description: "Iron Curtain" LongDesc: "Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability" Selectable: Priority: 3 Building: Power: -200 RequiresPower: true Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 10 RenderBuilding: IronCurtainable: IronCurtain: PDOX: Inherits: DefaultDefense Buildable: TechLevel: 12 Tab: Defense Prerequisites: atek Owner: allies Cost: 2800 Description: "Chronosphere" LongDesc: "Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift" Selectable: Priority: 3 Building: Power: -200 RequiresPower: true Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 10 RenderBuilding: Chronosphere: IronCurtainable: PBOX: Inherits: DefaultDefense Buildable: TechLevel: 2 Tab: Defense Prerequisites: tent Owner: allies Cost: 400 Description: "Pillbox" LongDesc: "Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft" Selectable: Priority: 3 Building: Power: -15 Footprint: x Dimensions: 1,1 HP: 400 Armor: wood Crewed: yes Sight: 5 Turreted: RenderBuilding: AttackTurreted: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: HBOX: Inherits: DefaultDefense Buildable: TechLevel: 3 Tab: Defense Prerequisites: tent Owner: allies Cost: 600 Description: "Camo Pillbox" LongDesc: "Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft" Selectable: Priority: 3 Building: Power: -15 Footprint: x Dimensions: 1,1 HP: 600 Armor: wood Crewed: yes Sight: 5 Turreted: RenderBuilding: AttackTurreted: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: TSLA: Inherits: DefaultDefense Buildable: TechLevel: 7 Tab: Defense Prerequisites: weap Owner: soviet Cost: 1500 Description: "Tesla Coil" LongDesc: "Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft" Selectable: Priority: 3 Building: Power: -150 RequiresPower: true Footprint: _ x Dimensions: 1,2 HP: 400 Armor: heavy Crewed: yes Sight: 8 Turreted: RenderBuildingCharge: AttackTurreted: PrimaryWeapon: TeslaZap FireDelay: 8 AutoTarget: IronCurtainable: GUN: Inherits: DefaultDefense Buildable: TechLevel: 4 Tab: Defense Prerequisites: tent Owner: allies Cost: 600 Description: "Turret" LongDesc: "Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft" Selectable: Priority: 3 Building: Power: -40 Footprint: x Dimensions: 1,1 HP: 400 Armor: heavy Crewed: yes InitialFacing: 50 Sight: 6 Turreted: RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: IronCurtainable: AGUN: Inherits: DefaultDefense Buildable: TechLevel: 5 Tab: Defense Prerequisites: dome Owner: allies Cost: 600 Description: "AA Gun" LongDesc: "Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks" Selectable: Priority: 3 Building: Power: -50 RequiresPower: true Footprint: _ x Dimensions: 1,2 HP: 400 Armor: heavy Crewed: yes InitialFacing: 224 Sight: 6 Turreted: RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: ZSU-23 AutoTarget: IronCurtainable: FTUR: Inherits: DefaultDefense Buildable: TechLevel: 2 Tab: Defense Prerequisites: barr Owner: soviet Cost: 600 Description: "Flame Turret" LongDesc: "Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft" Selectable: Priority: 3 Turreted: Building: Power: -20 Footprint: x Dimensions: 1,1 HP: 400 Armor: heavy Crewed: yes Sight: 6 RenderBuilding: AttackTurreted: PrimaryWeapon: FireballLauncher AutoTarget: IronCurtainable: GAP: Inherits: DefaultDefense Buildable: TechLevel: 10 Tab: Defense Prerequisites: atek Owner: allies Cost: 500 Description: "Gap Generator" LongDesc: "Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed" Selectable: Priority: 3 Building: Power: -60 RequiresPower: true Footprint: _ x Dimensions: 1,2 Capturable: true HP: 1000 Armor: wood Crewed: yes Sight: 10 RenderBuilding: IronCurtainable: SAM: Inherits: DefaultDefense Buildable: TechLevel: 9 Tab: Defense Prerequisites: dome Owner: soviet Cost: 750 Description: "SAM Site" LongDesc: "Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks" Selectable: Priority: 3 Building: Power: -20 Footprint: xx Dimensions: 2,1 HP: 400 Armor: heavy Crewed: yes Sight: 5 Turreted: RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: Nike AutoTarget: IronCurtainable: MSLO: Inherits: DefaultDefense Buildable: TechLevel: 13 Tab: Defense Prerequisites: stek,atek Owner: soviet,allies Cost: 2500 Description: "Missile Silo" LongDesc: "Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile" Selectable: Priority: 3 Building: Power: -100 Footprint: xx Dimensions: 2,1 HP: 400 Armor: heavy Crewed: yes Sight: 5 RenderBuilding: IronCurtainable: ATEK: Inherits: DefaultBuilding Buildable: TechLevel: 10 Tab: Building Prerequisites: weap,dome Owner: allies Cost: 1500 Description: "Allied Tech Center" LongDesc: "Provides Allied advanced technologies.\n Special Ability: GPS Satellite" Selectable: Priority: 3 Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 10 RenderBuilding: IronCurtainable: GpsLaunchSite: WEAP: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: proc Owner: soviet,allies Cost: 2000 Description: "War Factory" LongDesc: "Produces tanks & light vehicles." Selectable: Priority: 3 Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Bib: yes HP: 1000 Armor: light Crewed: yes Sight: 4 RenderBuilding: RenderWarFactory: RallyPoint: Production: Produces: Vehicle IronCurtainable: SYRD: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: powr Owner: allies Cost: 650 Description: "Shipyard" LongDesc: "Produces and repairs ships" Selectable: Priority: 3 Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 1000 Armor: light WaterBound: yes Sight: 4 RenderBuilding: ProductionSurround: IronCurtainable: SPEN: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: powr Owner: soviet Cost: 650 Description: "Sub Pen" LongDesc: "Produces and repairs submarines and \ntransports" Selectable: Priority: 3 Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 1000 Armor: light WaterBound: yes Sight: 4 RenderBuilding: ProductionSurround: IronCurtainable: FACT: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Power: 0 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true Bib: yes HP: 1000 Armor: heavy Crewed: yes Sight: 5 RenderBuilding: Production: Produces: Building,Defense ConstructionYard: IronCurtainable: PROC: Inherits: DefaultBuilding Buildable: TechLevel: 1 Tab: Building Prerequisites: powr Owner: allies,soviet Cost: 2000 Description: "Ore Refinery" LongDesc: "Converts Ore and Gems into money" Selectable: Priority: 3 Building: Power: -30 Footprint: _x_ xxx x== Dimensions: 3,3 Capturable: true Bib: yes HP: 900 Armor: wood Crewed: yes Sight: 6 RenderBuilding: AcceptsOre: StoresOre: Pips: 17 Capacity: 2000 IronCurtainable: SILO: Inherits: DefaultBuilding Buildable: TechLevel: 1 Tab: Building Prerequisites: proc Owner: allies,soviet Cost: 150 Description: "Silo" LongDesc: "Stores excess harvested Ore" Selectable: Priority: 3 Building: Power: -10 Footprint: x Dimensions: 1,1 Capturable: true HP: 300 Armor: wood Sight: 4 RenderBuildingOre: StoresOre: Pips: 5 Capacity: 1500 IronCurtainable: HPAD: Inherits: DefaultBuilding Buildable: TechLevel: 9 Tab: Building Prerequisites: dome Owner: allies Cost: 1500 Description: "Helipad" LongDesc: "Produces and reloads helicopters" Selectable: Priority: 3 Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 800 Armor: wood Crewed: yes Sight: 5 RenderBuilding: Production: SpawnOffset: 0,-4 Produces: Plane BelowUnits: Reservable: IronCurtainable: DOME: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: proc Owner: allies,soviet Cost: 1000 Description: "Radar Dome" LongDesc: "Provides an overview of the battlefield.\n Requires power to operate." Selectable: Priority: 3 Building: Power: -40 RequiresPower: true Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 1000 Armor: wood Crewed: yes Sight: 10 RenderBuilding: ProvidesRadar: IronCurtainable: AFLD: Inherits: DefaultBuilding Buildable: TechLevel: 5 Tab: Building Prerequisites: dome Owner: soviet Cost: 600 Description: "Airstrip" LongDesc: "Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane" Selectable: Priority: 3 Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Capturable: true HP: 1000 Armor: heavy Crewed: yes Sight: 7 RenderBuilding: Production: Produces: Plane BelowUnits: Reservable: IronCurtainable: POWR: Inherits: DefaultBuilding Buildable: TechLevel: 1 Tab: Building Prerequisites: fact Owner: allies,soviet Cost: 300 Description: "Power Plant" LongDesc: "Provides power for other structures" Selectable: Priority: 3 Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 4 RenderBuilding: IronCurtainable: APWR: Inherits: DefaultBuilding Buildable: TechLevel: 8 Tab: Building Prerequisites: powr Owner: allies,soviet Cost: 500 Description: "Advanced Power Plant" LongDesc: "Provides more power, cheaper than the \nstandard Power Plant" Selectable: Priority: 3 Building: Power: 200 Footprint: ___ xxx xxx Dimensions: 3,3 Capturable: true Bib: yes HP: 700 Armor: wood Crewed: yes Sight: 4 RenderBuilding: IronCurtainable: STEK: Inherits: DefaultBuilding Buildable: TechLevel: 6 Tab: Building Prerequisites: weap,dome Owner: soviet Cost: 1500 Description: "Soviet Tech Center" LongDesc: "Provides Soviet advanced technologies" Selectable: Priority: 3 Building: Power: -100 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Bib: yes HP: 600 Armor: wood Crewed: yes Sight: 4 RenderBuilding: IronCurtainable: BARR: Inherits: DefaultBuilding Buildable: TechLevel: 1 Tab: Building Prerequisites: powr Owner: soviet Cost: 300 Description: "Soviet Barracks" LongDesc: "Produces infantry" Selectable: Priority: 3 Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 800 Armor: wood Crewed: yes Sight: 5 RenderBuilding: RallyPoint: Production: Produces: Infantry IronCurtainable: TENT: Inherits: DefaultBuilding Buildable: TechLevel: 1 Tab: Building Prerequisites: powr Owner: allies Cost: 300 Description: "Allied Barracks" LongDesc: "Produces infantry" Selectable: Priority: 3 Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 800 Armor: wood Crewed: yes Sight: 5 RenderBuilding: RallyPoint: Production: Produces: Infantry IronCurtainable: KENN: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: barr Owner: soviet Cost: 200 Description: "Kennel" LongDesc: "Produces attack dogs" Selectable: Priority: 3 Building: Power: -10 Footprint: x Dimensions: 1,1 HP: 400 Armor: wood Sight: 4 RenderBuilding: RallyPoint: Production: IronCurtainable: FIX: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: weap Owner: allies,soviet Cost: 1200 Description: "Service Depot" LongDesc: "Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases." Selectable: Priority: 3 Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 RenderBuilding: BelowUnits: Reservable: IronCurtainable: FACF: Inherits: DefaultBuilding Buildable: TechLevel: 1 Tab: Building Owner: allies Cost: 50 Description: "Fake Construction Yard" LongDesc: "Looks like a Construction Yard." Selectable: Priority: 3 Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Bib: yes HP: 30 Sight: 4 RenderBuilding: Image: FACT Fake: IronCurtainable: WEAF: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: proc Owner: allies Cost: 50 Description: "Fake War Factory" LongDesc: "Looks like a War Factory." Selectable: Priority: 3 Building: Power: -2 Footprint: xxx xxx Dimensions: 3,2 Capturable: true BaseNormal: no Bib: yes HP: 30 Sight: 4 RenderWarFactory: RenderBuilding: Image: WEAP Fake: IronCurtainable: SYRF: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: powr Owner: allies Cost: 50 Description: "Fake Shipyard" LongDesc: "Looks like a Shipyard" Selectable: Priority: 3 Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 30 WaterBound: yes Sight: 4 RenderBuilding: Image: SYRD Fake: SPEF: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 30 WaterBound: yes Sight: 4 RenderBuilding: Image: SPEN Fake: DOMF: Inherits: DefaultBuilding Buildable: TechLevel: 3 Tab: Building Prerequisites: proc Owner: allies Cost: 50 Description: "Fake Radar Dome" LongDesc: "Looks like a Radar Dome" Selectable: Priority: 3 Building: Power: -2 Footprint: xx xx Dimensions: 2,2 Capturable: true BaseNormal: no Bib: yes HP: 30 Sight: 4 RenderBuilding: Image: DOME Fake: MINP: Inherits: DefaultBuilding Unit: HP: 1 RenderUnit: APMine: BelowUnits: InvisibleToOthers: MINV: Inherits: DefaultBuilding Unit: HP: 1 RenderUnit: ATMine: BelowUnits: InvisibleToOthers: T01: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: T02: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: T03: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: T05: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: T06: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: T07: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: T08: Inherits: DefaultBuilding Building: Footprint: x_ Dimensions: 2,1 RenderBuilding: T10: Inherits: DefaultBuilding Building: Footprint: xx xx Dimensions: 2,2 RenderBuilding: T11: Inherits: DefaultBuilding Building: Footprint: xx xx Dimensions: 2,2 RenderBuilding: T12: Inherits: DefaultBuilding Building: Footprint: xx xx Dimensions: 2,2 RenderBuilding: T13: Inherits: DefaultBuilding Building: Footprint: xx xx Dimensions: 2,2 RenderBuilding: T14: Inherits: DefaultBuilding Building: Footprint: xx xx Dimensions: 2,2 RenderBuilding: T15: Inherits: DefaultBuilding Building: Footprint: xx xx Dimensions: 2,2 RenderBuilding: T16: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: T17: Inherits: DefaultBuilding Building: Footprint: x_ x_ Dimensions: 2,2 RenderBuilding: TC01: Inherits: DefaultBuilding Building: Footprint: xx_ xx_ Dimensions: 3,2 RenderBuilding: TC02: Inherits: DefaultBuilding Building: Footprint: xx_ xx_ Dimensions: 3,2 RenderBuilding: TC03: Inherits: DefaultBuilding Building: Footprint: xx_ xx_ Dimensions: 3,2 RenderBuilding: TC04: Inherits: DefaultBuilding Building: Footprint: xxx_ xxx_ xxx_ Dimensions: 4,3 RenderBuilding: TC05: Inherits: DefaultBuilding Building: Footprint: xxx_ xxx_ xxx_ Dimensions: 4,3 RenderBuilding: MINE: Inherits: DefaultBuilding Building: Footprint: x Dimensions: 1,1 RenderBuilding: SeedsOre: FCOM: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 10 RenderBuilding: V01: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: xx xx Dimensions: 2,2 Capturable: true Repairable: false HP: 400 Armor: wood RenderBuilding: V02: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: xx xx Dimensions: 2,2 Repairable: false HP: 400 Armor: wood RenderBuilding: V03: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: xx xx Dimensions: 2,2 Repairable: false HP: 400 Armor: wood RenderBuilding: V04: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: xx xx Dimensions: 2,2 Repairable: false HP: 400 Armor: wood RenderBuilding: V05: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: xx Dimensions: 2,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V06: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: xx Dimensions: 2,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V07: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: xx Dimensions: 2,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V08: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V09: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V10: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V11: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V12: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V13: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V14: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V15: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V16: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V17: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V18: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V19: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Footprint: x Dimensions: 1,1 Repairable: false HP: 400 Armor: wood RenderBuilding: V20: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V21: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V22: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V23: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V24: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V25: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V26: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V27: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V28: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V29: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V30: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V31: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V32: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V33: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V34: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V35: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V36: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM V37: Inherits: DefaultBuilding Selectable: Priority: 3 Building: Repairable: false HP: 400 Armor: wood RenderBuilding: Image: FCOM BARL: Inherits: DefaultBuilding Selectable: Priority: 0 Building: Footprint: x Dimensions: 1,1 Repairable: false BaseNormal: no Adjacent: 0 HP: 10 RenderBuilding: Explodes: BRL3: Inherits: DefaultBuilding Selectable: Priority: 0 Building: Footprint: x Dimensions: 1,1 Repairable: false BaseNormal: no Adjacent: 0 HP: 10 RenderBuilding: Explodes: MISS: Inherits: DefaultBuilding Selectable: Priority: 0 Building: Footprint: xxx xxx Dimensions: 3,2 Capturable: true Bib: yes HP: 400 Armor: wood RenderBuilding: DOG: Inherits: DefaultInfantry Buildable: TechLevel: 3 Tab: Infantry Prerequisites: kenn Owner: soviet Cost: 200 Description: "Attack Dog" LongDesc: "Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles" Selectable: Voice: DogVoice Bounds: 12,17,-1,-4 Unit: HP: 12 Armor: none Sight: 5 Mobile: Speed: 4 RenderInfantry: Passenger: E1: Inherits: DefaultInfantry Buildable: TechLevel: 1 Tab: Infantry Owner: allies,soviet Cost: 100 Description: "Rifle Infantry" LongDesc: "General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles" Selectable: Bounds: 12,17,0,-9 Unit: HP: 50 Armor: none Sight: 4 Mobile: Speed: 4 RenderInfantry: AttackBase: PrimaryWeapon: M1Carbine TakeCover: SquishByTank: AutoTarget: Passenger: E2: Inherits: DefaultInfantry Buildable: TechLevel: 1 Tab: Infantry Owner: soviet Cost: 160 Description: "Grenadier" LongDesc: "Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles" Selectable: Bounds: 12,17,0,-9 Unit: HP: 50 Armor: none Sight: 4 Mobile: Speed: 5 RenderInfantry: AttackBase: PrimaryWeapon: Grenade PrimaryOffset: 0,0,0,-13 FireDelay: 15 TakeCover: SquishByTank: AutoTarget: Passenger: E3: Inherits: DefaultInfantry Buildable: TechLevel: 2 Tab: Infantry Owner: allies,soviet Cost: 300 Description: "Rocket Soldier" LongDesc: "Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry" Selectable: Bounds: 12,17,0,-9 Unit: HP: 45 Armor: none Sight: 4 Mobile: Speed: 3 RenderInfantry: AttackBase: PrimaryWeapon: RedEye PrimaryOffset: 0,0,0,-13 TakeCover: SquishByTank: AutoTarget: Passenger: E4: Inherits: DefaultInfantry Buildable: TechLevel: 6 Tab: Infantry Prerequisites: stek Owner: soviet Cost: 300 Description: "Flamethrower" LongDesc: "Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles" Selectable: Bounds: 12,17,0,-9 Unit: HP: 40 Armor: none Sight: 4 Mobile: Speed: 3 RenderInfantry: AttackBase: PrimaryWeapon: Flamer PrimaryOffset: 0,0,0,-7 FireDelay: 8 TakeCover: SquishByTank: AutoTarget: Passenger: E6: Inherits: DefaultInfantry Buildable: TechLevel: 5 Tab: Infantry Owner: soviet,allies Cost: 500 Description: "Engineer" LongDesc: "Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything" Selectable: Voice: EngineerVoice Bounds: 12,17,0,-9 Unit: HP: 25 Armor: none Sight: 4 Mobile: Speed: 4 EngineerCapture: RenderInfantry: TakeCover: SquishByTank: Passenger: SPY: Inherits: DefaultInfantry Buildable: TechLevel: 6 Tab: Infantry Prerequisites: dome Owner: allies Cost: 500 Description: "Spy" LongDesc: "Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised" Selectable: Voice: SpyVoice Bounds: 12,17,0,-9 Unit: HP: 25 Armor: none Sight: 5 Mobile: Speed: 4 RenderInfantry: TakeCover: SquishByTank: Passenger: THF: Inherits: DefaultInfantry Buildable: TechLevel: 11 Tab: Infantry Prerequisites: atek Owner: allies Cost: 500 Description: "Thief" LongDesc: "Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed" Selectable: Voice: ThiefVoice Bounds: 12,17,0,-9 Unit: HP: 25 Armor: none Sight: 5 Mobile: Speed: 4 RenderInfantry: TakeCover: SquishByTank: Passenger: Thief: E7: Inherits: DefaultInfantry Buildable: TechLevel: 11 Tab: Infantry Prerequisites: atek,stek Owner: allies,soviet Cost: 1200 Description: "Tanya" LongDesc: "Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4" Selectable: Voice: TanyaVoice Bounds: 12,17,0,-9 Unit: HP: 100 Armor: none Sight: 6 Mobile: Speed: 5 RenderInfantry: C4Demolition: AttackBase: PrimaryWeapon: Colt45 TakeCover: SquishByTank: AutoTarget: Passenger: MEDI: Inherits: DefaultInfantry Buildable: TechLevel: 2 Tab: Infantry Owner: allies Cost: 800 Description: "Medic" LongDesc: "Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything" Selectable: Voice: MedicVoice Bounds: 12,17,0,-9 Unit: HP: 80 Armor: none Sight: 3 Mobile: Speed: 4 RenderInfantry: AutoHeal: AttackBase: PrimaryWeapon: Heal TakeCover: SquishByTank: Passenger: