#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using OpenRa.Network; using OpenRa.Traits; namespace OpenRa.Graphics { interface IHandleInput { bool HandleInput(World world, MouseInput mi); } class Viewport { readonly float2 screenSize; float2 scrollPosition; readonly Renderer renderer; public float2 Location { get { return scrollPosition; } } public int Width { get { return (int)screenSize.X; } } public int Height { get { return (int)screenSize.Y; } } SpriteRenderer cursorRenderer; int2 mousePos; float cursorFrame = 0f; public void Scroll(float2 delta) { scrollPosition = scrollPosition + delta; } public IEnumerable regions { get { return new IHandleInput[] { Game.chrome, Game.controller }; } } public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer) { this.screenSize = screenSize; this.renderer = renderer; cursorRenderer = new SpriteRenderer(renderer, true); this.scrollPosition = Game.CellSize* mapStart; } public void DrawRegions( World world ) { world.WorldRenderer.palette.Update(world.Queries.WithTraitMultiple().Select(t=>t.Trait)); float2 r1 = new float2(2, -2) / screenSize; float2 r2 = new float2(-1, 1); renderer.BeginFrame(r1, r2, scrollPosition); if( Game.orderManager.GameStarted ) { world.WorldRenderer.Draw(); Game.chrome.Draw( world ); if( Game.orderManager.Connection.ConnectionState == ConnectionState.NotConnected ) Game.chrome.DrawDialog("Connection lost."); } else { // what a hack. as soon as we have some real chrome stuff... switch( Game.orderManager.Connection.ConnectionState ) { case ConnectionState.Connecting: Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort )); break; case ConnectionState.NotConnected: Game.chrome.DrawDialog("Connection failed."); break; case ConnectionState.Connected: Game.chrome.DrawLobby( world ); break; } } var cursorName = Game.chrome.HitTest(mousePos) ? "default" : Game.controller.ChooseCursor( world ); var c = new Cursor(cursorName); cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), "cursor"); cursorRenderer.Flush(); renderer.EndFrame(); } public void Tick() { cursorFrame += 0.5f; } IHandleInput dragRegion = null; public void DispatchMouseInput(World world, MouseInput mi) { if (mi.Event == MouseInputEvent.Move) mousePos = mi.Location; if (dragRegion != null) { dragRegion.HandleInput( world, mi ); if (mi.Event == MouseInputEvent.Up) dragRegion = null; return; } dragRegion = regions.FirstOrDefault(r => r.HandleInput(world, mi)); if (mi.Event != MouseInputEvent.Down) dragRegion = null; } public float2 ViewToWorld(MouseInput mi) { return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location); } public void Center(IEnumerable actors) { if (!actors.Any()) return; var avgPos = (1f / actors.Count()) * actors .Select(a => a.CenterLocation) .Aggregate((a, b) => a + b); scrollPosition = (avgPos - .5f * new float2(Width, Height)).ToInt2(); } public void GoToStartLocation( Player player ) { Center( player.World.Queries.OwnedBy[ player ].WithTrait().Select( a => a.Actor ) ); } } }