#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Attach this to the player actor to collect observer stats.")] public class PlayerStatisticsInfo : ITraitInfo { public object Create(ActorInitializer init) { return new PlayerStatistics(init.Self); } } public class PlayerStatistics : ITick, IResolveOrder, INotifyCreated { PlayerResources resources; PlayerExperience experience; public int OrderCount; public int EarnedThisMinute { get { return resources != null ? resources.Earned - earnedAtBeginningOfMinute : 0; } } public int Experience { get { return experience != null ? experience.Experience : 0; } } public Queue EarnedSamples = new Queue(100); int earnedAtBeginningOfMinute; public Queue ArmySamples = new Queue(100); public int KillsCost; public int DeathsCost; public int UnitsKilled; public int UnitsDead; public int BuildingsKilled; public int BuildingsDead; public int ArmyValue; public PlayerStatistics(Actor self) { } void INotifyCreated.Created(Actor self) { resources = self.TraitOrDefault(); experience = self.TraitOrDefault(); } void UpdateEarnedThisMinute() { EarnedSamples.Enqueue(EarnedThisMinute); earnedAtBeginningOfMinute = resources != null ? resources.Earned : 0; if (EarnedSamples.Count > 100) EarnedSamples.Dequeue(); } void UpdateArmyThisMinute() { ArmySamples.Enqueue(ArmyValue); if (ArmySamples.Count > 100) ArmySamples.Dequeue(); } void ITick.Tick(Actor self) { if (self.World.WorldTick % 1500 == 1) { UpdateEarnedThisMinute(); UpdateArmyThisMinute(); } } public void ResolveOrder(Actor self, Order order) { switch (order.OrderString) { case "Chat": case "TeamChat": case "HandshakeResponse": case "PauseGame": case "StartGame": case "Disconnected": case "ServerError": case "AuthenticationError": case "SyncLobbyInfo": case "SyncClientInfo": case "SyncLobbySlots": case "SyncLobbyGlobalSettings": case "SyncClientPing": case "Ping": case "Pong": return; } if (order.OrderString.StartsWith("Dev")) return; OrderCount++; } } [Desc("Attach this to a unit to update observer stats.")] public class UpdatesPlayerStatisticsInfo : ITraitInfo { [Desc("Add to army value in statistics")] public bool AddToArmyValue = false; public object Create(ActorInitializer init) { return new UpdatesPlayerStatistics(this, init.Self); } } public class UpdatesPlayerStatistics : INotifyKilled, INotifyCreated, INotifyOwnerChanged, INotifyActorDisposing { UpdatesPlayerStatisticsInfo info; PlayerStatistics playerStats; int cost = 0; bool includedInArmyValue = false; public UpdatesPlayerStatistics(UpdatesPlayerStatisticsInfo info, Actor self) { this.info = info; if (self.Info.HasTraitInfo()) cost = self.Info.TraitInfo().Cost; playerStats = self.Owner.PlayerActor.Trait(); } void INotifyKilled.Killed(Actor self, AttackInfo e) { if (self.Owner.WinState != WinState.Undefined) return; var attackerStats = e.Attacker.Owner.PlayerActor.Trait(); var defenderStats = self.Owner.PlayerActor.Trait(); if (self.Info.HasTraitInfo()) { attackerStats.BuildingsKilled++; defenderStats.BuildingsDead++; } else if (self.Info.HasTraitInfo()) { attackerStats.UnitsKilled++; defenderStats.UnitsDead++; } attackerStats.KillsCost += cost; defenderStats.DeathsCost += cost; if (includedInArmyValue) { defenderStats.ArmyValue -= cost; includedInArmyValue = false; } } void INotifyCreated.Created(Actor self) { includedInArmyValue = info.AddToArmyValue; if (includedInArmyValue) playerStats.ArmyValue += cost; } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { var newOwnerStats = newOwner.PlayerActor.Trait(); if (includedInArmyValue) { playerStats.ArmyValue -= cost; newOwnerStats.ArmyValue += cost; } playerStats = newOwnerStats; } void INotifyActorDisposing.Disposing(Actor self) { if (includedInArmyValue) { playerStats.ArmyValue -= cost; includedInArmyValue = false; } } } }