using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Traits; using OpenRa.Graphics; namespace OpenRa.Effects { class Parachute : IEffect { readonly Animation anim; readonly Animation paraAnim; readonly float2 location; readonly Actor cargo; readonly Player owner; float altitude; const float fallRate = .3f; public Parachute(Player owner, string image, float2 location, int altitude, Actor cargo) { this.location = location; this.altitude = altitude; this.cargo = cargo; this.owner = owner; anim = new Animation(image); anim.PlayFetchIndex("idle", () => 0); anim.Tick(); paraAnim = new Animation("parach"); paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle")); } public void Tick(World world) { paraAnim.Tick(); altitude -= fallRate; if (altitude <= 0) world.AddFrameEndTask(w => { w.Remove(this); cargo.CancelActivity(); cargo.CenterLocation = location; cargo.Location = ((1 / 24f) * location).ToInt2(); w.Add(cargo); }); } public IEnumerable Render() { var pos = location - new float2(0, altitude); yield return new Renderable(anim.Image, location - .5f * anim.Image.size, PaletteType.Shadow, 0); yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette, 2); yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size, owner.Palette, 3); } } }