#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Effects; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("When killed, this actor causes the attacking player to receive money.")] class GivesBountyInfo : ConditionalTraitInfo { [Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")] public readonly int Percentage = 10; [Desc("Player relationships the attacking player needs to receive the bounty.")] public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy; [Desc("Whether to show a floating text announcing the won bounty.")] public readonly bool ShowBounty = true; [Desc("DeathTypes for which a bounty should be granted.", "Use an empty list (the default) to allow all DeathTypes.")] public readonly BitSet DeathTypes = default; public override object Create(ActorInitializer init) { return new GivesBounty(this); } } class GivesBounty : ConditionalTrait, INotifyKilled, INotifyPassengerEntered, INotifyPassengerExited { readonly Dictionary passengerBounties = new Dictionary(); public GivesBounty(GivesBountyInfo info) : base(info) { } int GetBountyValue(Actor self) { return self.GetSellValue() * Info.Percentage / 100; } int GetDisplayedBountyValue(Actor self) { var bounty = GetBountyValue(self); foreach (var pb in passengerBounties) foreach (var b in pb.Value) if (!b.IsTraitDisabled) bounty += b.GetDisplayedBountyValue(pb.Key); return bounty; } void INotifyKilled.Killed(Actor self, AttackInfo e) { if (e.Attacker == null || e.Attacker.Disposed || IsTraitDisabled) return; if (!Info.ValidRelationships.HasRelationship(e.Attacker.Owner.RelationshipWith(self.Owner))) return; if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes)) return; var displayedBounty = GetDisplayedBountyValue(self); if (Info.ShowBounty && self.IsInWorld && displayedBounty != 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer)) e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color, FloatingText.FormatCashTick(displayedBounty), 30))); e.Attacker.Owner.PlayerActor.Trait().ChangeCash(GetBountyValue(self)); } void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger) { passengerBounties.Add(passenger, passenger.TraitsImplementing().ToArray()); } void INotifyPassengerExited.OnPassengerExited(Actor self, Actor passenger) { passengerBounties.Remove(passenger); } } }