#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.Common.Warheads { [Desc("Makes the screen shake.")] public class ShakeScreenWarhead : Warhead { [Desc("Duration of the shaking.")] public readonly int Duration = 0; [Desc("Shake intensity.")] public readonly int Intensity = 0; [Desc("Shake multipliers by the X and Y axis, comma-separated.")] public readonly float2 Multiplier = new float2(0, 0); public override void DoImpact(in Target target, WarheadArgs args) { args.SourceActor.World.WorldActor.Trait().AddEffect(Duration, target.CenterPosition, Intensity, Multiplier); } } }