#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.Mods.RA.Effects; using OpenRA.Mods.RA.Render; using OpenRA.Orders; using OpenRA.Traits; namespace OpenRA.Mods.RA { class NukePowerInfo : SupportPowerInfo { public override object Create(ActorInitializer init) { return new NukePower(init.self, this); } } class NukePower : SupportPower, IResolveOrder { public NukePower(Actor self, NukePowerInfo info) : base(self, info) { } protected override void OnActivate() { Self.World.OrderGenerator = new GenericSelectTargetWithBuilding(Owner.PlayerActor, "NuclearMissile", "nuke"); } public void ResolveOrder(Actor self, Order order) { if (!IsAvailable) return; if (order.OrderString == "NuclearMissile") { var silo = self.World.Queries.OwnedBy[self.Owner] .Where(a => a.HasTrait()) .FirstOrDefault(); if (silo != null) silo.Trait().PlayCustomAnim(silo, "active"); // Play to everyone but the current player if (Owner != Owner.World.LocalPlayer) Sound.Play(Info.LaunchSound); silo.Trait().Attack(order.TargetLocation); self.World.CancelInputMode(); FinishActivate(); } } } // tag trait for the building class NukeSiloInfo : ITraitInfo { [WeaponReference] public readonly string MissileWeapon = ""; public readonly int2 SpawnOffset = int2.Zero; public object Create(ActorInitializer init) { return new NukeSilo(init.self, this); } } class NukeSilo { Actor self; NukeSiloInfo info; public NukeSilo(Actor self, NukeSiloInfo info) { this.self = self; this.info = info; } public void Attack(int2 targetLocation) { self.Trait().PlayCustomAnim(self, "active"); self.World.AddFrameEndTask(w => { //FIRE ZE MISSILES w.Add(new NukeLaunch(self, info.MissileWeapon, info.SpawnOffset, targetLocation)); }); } } }