using System.Drawing; using System.Windows.Forms; namespace OpenRa.Game.Graphics { class WorldRenderer { public readonly SpriteRenderer spriteRenderer; public readonly LineRenderer lineRenderer; public readonly World world; public readonly Region region; public readonly UiOverlay uiOverlay; public WorldRenderer(Renderer renderer, World world) { // TODO: this is layout policy. it belongs at a higher level than this. region = Region.Create(world.game.viewport, DockStyle.Left, world.game.viewport.Width - 128, Draw, world.game.controller.HandleMouseInput); world.game.viewport.AddRegion(region); spriteRenderer = new SpriteRenderer(renderer, true); lineRenderer = new LineRenderer(renderer); uiOverlay = new UiOverlay(spriteRenderer, world.game); this.world = world; } public void Draw() { var rect = new RectangleF((region.Position + world.game.viewport.Location).ToPointF(), region.Size.ToSizeF()); foreach (Actor a in world.Actors) { var images = a.CurrentImages; foreach( var image in images ) { var loc = image.Second; if( loc.X > rect.Right || loc.X < rect.Left - image.First.bounds.Width ) continue; if( loc.Y > rect.Bottom || loc.Y < rect.Top - image.First.bounds.Height ) continue; spriteRenderer.DrawSprite( image.First, loc, ( a.owner != null ) ? a.owner.Palette : 0 ); } } uiOverlay.Draw(); spriteRenderer.Flush(); var selectedUnit = world.game.controller.orderGenerator as Unit; if (selectedUnit != null) { var center = selectedUnit.CenterLocation; var size = selectedUnit.SelectedSize; var xy = center - 0.5f * size; var XY = center + 0.5f * size; var Xy = new float2( XY.X, xy.Y ); var xY = new float2( xy.X, XY.Y ); lineRenderer.DrawLine(xy, xy + new float2(4, 0), Color.White, Color.White); lineRenderer.DrawLine(xy, xy + new float2(0, 4), Color.White, Color.White); lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), Color.White, Color.White); lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), Color.White, Color.White); lineRenderer.DrawLine(xY, xY + new float2(4, 0), Color.White, Color.White); lineRenderer.DrawLine(xY, xY + new float2(0, -4), Color.White, Color.White); lineRenderer.DrawLine(XY, XY + new float2(-4, 0), Color.White, Color.White); lineRenderer.DrawLine(XY, XY + new float2(0, -4), Color.White, Color.White); } var selbox = world.game.controller.SelectionBox(); if (selbox != null) { var a = selbox.Value.First; var b = new float2(selbox.Value.Second.X - a.X, 0); var c = new float2(0, selbox.Value.Second.Y - a.Y); lineRenderer.DrawLine(a, a + b, Color.White, Color.White); lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White); lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White); lineRenderer.DrawLine(a, a + c, Color.White, Color.White); } lineRenderer.Flush(); } } }