using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class SelectableInfo : ITraitInfo { public readonly int Priority = 10; public readonly int[] Bounds = null; public readonly string Voice = "GenericVoice"; public object Create(Actor self) { return new Selectable(self); } } class Selectable { public Selectable( Actor self ) { } } }