Player: AlwaysVisible: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: 1.0 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: BuildingReady BlockedAudio: NoRoom SpeedUp: true ClassicProductionQueue@Upgrade: Type: Upgrade BuildSpeed: 1.0 LowPowerSlowdown: 0 QueuedAudio: Upgrading ReadyAudio: NewOptions BlockedAudio: NoRoom SpeedUp: true ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: 1.0 LowPowerSlowdown: 3 BlockedAudio: NoRoom SpeedUp: true ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: 1.0 LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom SpeedUp: true ClassicProductionQueue@Armor: Type: Armor BuildSpeed: 1.0 LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom SpeedUp: true ClassicProductionQueue@Starport: Type: Starport BuildSpeed: 0.85 LowPowerSlowdown: 0 BlockedAudio: NoRoom QueuedAudio: OrderPlaced ReadyAudio: ClassicProductionQueue@Aircraft: Type: Aircraft BuildSpeed: 1.25 LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom SpeedUp: true PlaceBuilding: SupportPowerManager: ScriptTriggers: MissionObjectives: ConquestVictoryConditions: PowerManager: AdviceInterval: 650 AllyRepair: PlayerResources: SelectableCash: 2500, 5000, 7000, 10000, 20000 AdviceInterval: 650 ActorGroupProxy: DeveloperMode: BaseAttackNotifier: Shroud: FrozenActorLayer: HarvesterAttackNotifier: PlayerStatistics: PlaceBeacon: ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.low, techlevel.medium ProvidesTechPrerequisite@nosuper: Name: No Powers Prerequisites: techlevel.low, techlevel.medium, techlevel.high ProvidesTechPrerequisite@all: Name: Unrestricted Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons EnemyWatcher: HarvesterInsurance: GlobalUpgradeManager: